Advanced Boredom
Forest of the Mind I’ve been writing articles, and I will write the whole thing thinking it was great. I do the proofreading and realize…this article is not great. I’ve done that a couple times now, and I guess I’m just not feeling it. All the articles I’ve written were not cutting it. But I… Continue reading Advanced Boredom →
Why I Love: Subnautica
Fear and Fun Subnautica is sci-fi, exploration-survival at its best. Let’s dive right into it. Er… sorry. Subnautica is a survival game where you crash land on an ocean planet. The normal survival mechanics exist where you have to manage hunger and thirst. You’ll have to manage your oxygen as you dive into the depths. … Continue reading Why I Love: Subnautica →
Slave to the Game
Deadly Dailies I find it very interesting that the format that most mobile games use is that you have to come back every day. They usually also give you a daily thing to do as well, to keep you there so that you’ll hopefully spend money on stuff that you want. Now, you likely already… Continue reading Slave to the Game →
I Didn’t Know What I Was Doing
Reminiscing on the Misunderstood Sometimes after I’ve played a game for a while, I will look back at places that seemed new, or concepts that I didn’t quite understand and feel nostalgia. I mean, the game has to be at least a couple hours long or something, but the mind space where everything looks and… Continue reading I Didn’t Know What I Was Doing →
The One Note NPCs
Love the passions This is for those NPCs in video games that have great designs, but they’re pretty one note. I’m talking about the NPCs who are so focused on a single goal in their life. Their character designs are usually fantastic and when you meet them you feel like you can immediately get what… Continue reading The One Note NPCs →
The Open World Crab
A lateral journey I really don’t like the idea that open world design is an evolution of gaming. I think it’s progressive in the fact that our technology can now handle it, and that we can create such things, but a game going from linear or another design to open world is not necessarily an… Continue reading The Open World Crab →
It’s Okay to Grind
A little bit of that There is a parallel in gaming that always makes me think. In a lot of RPGs, especially MMOs, we are just grinding to get that next weapon or cosmetic. Every day, every hour, every minute, we’re moving that little progress bar forward. Sometimes when we do this it’s that little… Continue reading It’s Okay to Grind →
Thoughts on Summer Game Fest Part 2
Alright. I’m only going to talk about the stuff that excited me, which is a lot. RedfallRedfall excites me because it is Arkane and I love Arkane. I know it’s kind of different because it’s Arkane Austin, but hey, we might be getting something good here. However, I don’t…like the way the game was demoed. … Continue reading Thoughts on Summer Game Fest Part 2 →
Thoughts on Summer Game Fest Part I
Summer Time Lovin’ This is just going to be a bit of rambles on my thoughts of, as the title implies, Summer Game Fest so far. These are just selected things out of the huge group of games, so don’t expect all of them. The Callisto Protocol I admit I’ve never finished Dead Space…1. I… Continue reading Thoughts on Summer Game Fest Part I →
Why I Love: Warhammer: Vermintide 2
Rat rat rat rat rat rat rat I’ll admit that I don’t know that much about Warhammer. But I was craving co-op games and stumbled upon Warhammer Endtimes: Vermintide. I got a close friend to play it with me, and then we got another person. So there were three of us just playing this random… Continue reading Why I Love: Warhammer: Vermintide 2 →
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