You’ve probably noticed I’ve been posting few and far between my posts. I have run into some unfortunate circumstances that have rendered me less able to post very much at all. If it were up to me, I would continue this as much as I can, but I just would like to make it officially… Continue reading Unfortunate Hiatus →
Death and Conflict For clarity, I played Dark Souls: Prepare to Die Edition, not the Remaster. Dark Souls. What a troubled game. Remember when I talked about that toxic culture in the article Why I Love: Celeste? Well, I’m not going to talk about that here. We get it. Dark Souls is an action RPG… Continue reading Why I Love: Dark Souls →
Humble Beginnings, Humble Endings My Introduction to Indie and Thanks to Maddy Thorson Sorry for the hiatus. I had an unfortunate episode with something, but now I am back and hopefully that doesn’t happen again. The origins for me loving Celeste go all the way back to when I was young and indie games were… Continue reading Why I Love: Celeste →
And Not Really The Spoilers Themselves Spoilers are not bad. There is no “right” path to choosing when it comes to whether or not you want spoilers. It is merely that someone chooses a path, and you respect that path. I am apparently one of those people in the world that don’t enjoy things well… Continue reading Unsurprise! Why I Hate People Who Spoil Things →
Two Sides I love Alan Wake, for the same reason a lot of people found it mediocre. Alan Wake is a third-person action (shooter?) game. Alan Wake, a writer of a thriller series, goes on vacation to a lake house, only to be haunted by shadowed entities that remind him of his own works. He… Continue reading Why I Love: Alan Wake →
Less is More is Less I said I would talk about some of the design side of video games. I have been sitting on this idea for almost two weeks, because the more I think about it the more I realize this is such a big chunk of something that I do not believe I… Continue reading Why I Love: Team Fortress 2 →
Not Just a Nostalgia Thing The classic game DOOM is an obvious icon in video game history. The series still lives on today with the newest release of DOOM Eternal. But all the way back in 1993, this little thing came into the house through a set of floppy disks and introduced my family to… Continue reading Why I Love: DOOM →
No Backseat Directing I’ve talked about this before, but it’s something that I always feel so pushed to emphasize all the time. This applies to books, movies, games, or really, almost any medium that delivers a story or rise in interaction. You’ve run into them before. You know, the people who say they saw that… Continue reading Being an Active Audience →
Remember the Struggle I was ignorant in gaming for a long time. I don’t mean racist or a straight-up gatekeeper or anything, but like a….kind of almost ignorant gatekeeper? I hate when people say Nintendo games are for kids. They are fit for them, but that doesn’t mean they’re designed solely for them. It’s the… Continue reading Nintendo Games Can Be Difficult →
I’m’a drop this real quick here. This was recorded in my notes, and I thought it would be nice to share here. My notes are even more casual than I usually am, so sorry if it’s a little erratic. Enjoy! ——————————————– My top 12 games of the year in no particular order. These are games… Continue reading My 2020 in Gaming →
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