Articles

Why I Love Celeste

Humble Beginnings, Humble Endings My Introduction to Indie and Thanks to Matt Thorson Sorry for the hiatus.  I had an unfortunate episode with something, but now I am back and hopefully that doesn’t happen again. The origins for me loving Celeste go all the way back to when I was young and indie games were… Continue reading Why I Love Celeste

Why I Love: Alan Wake

Two Sides I love Alan Wake, for the same reason a lot of people found it mediocre.  Alan Wake is a third-person action (shooter?) game.  Alan Wake, a writer of a thriller series, goes on vacation to a lake house, only to be haunted by shadowed entities that remind him of his own works.  He… Continue reading Why I Love: Alan Wake

Why I Love: DOOM

Not Just a Nostalgia Thing The classic game DOOM is an obvious icon in video game history.  The series still lives on today with the newest release of DOOM Eternal.  But all the way back in 1993, this little thing came into the house through a set of floppy disks and introduced my family to… Continue reading Why I Love: DOOM

Being an Active Audience

No Backseat Directing I’ve talked about this before, but it’s something that I always feel so pushed to emphasize all the time.  This applies to books, movies, games, or really, almost any medium that delivers a story or rise in interaction.   You’ve run into them before.  You know, the people who say they saw that… Continue reading Being an Active Audience

My 2020 in Gaming

I’m’a drop this real quick here. This was recorded in my notes, and I thought it would be nice to share here. My notes are even more casual than I usually am, so sorry if it’s a little erratic. Enjoy! ——————————————– My top 12 games of the year in no particular order.  These are games… Continue reading My 2020 in Gaming

What Makes an ULTRA Game?

What are the determinant factors that trend on the Ultimate Loosely-Thought Ranked Analysis?   I believe there are two main factors.  Is the game entertaining?  Games are entertainment after all.  Does the game provide a good gameplay loop?  How does it handle design and difficulty curve?  Does it provide more artificial difficulty or natural difficulty?  How… Continue reading What Makes an ULTRA Game?

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