…Why do I love Mega Man 2? I looked back on this as it is number 130 on my loose list. If you look at Mega Man 2, it has a lot of unnaturally rising difficulties. Sometimes, you can’t even call it rising difficulty because it’s just straight up hard from the very beginning. A few things are not very respectful of your time either. I mean, I am very grateful for the E-cans and codes, because in Mega Man 1 you had neither of them. If you died trying to figure out a level or a boss, you are also expending your time. Now Elise, you mean you got experience right? Yes, but we get literally nothing but that, and it’s difficult to find the game respectful of your time when it throws all that out the window because you had to try and figure out something that wants specific solutions. Or glitchy ones.
So why do I even like this game? Your top tier platformer gamers will be fine, but I would say the average gamer would have a hard time with game, this series even. So why do we like this kind of game that punishes us so severely for trying to figure out a design the developers do not explain? Isn’t it partly the responsibility of the designer to make sure cheap shots like this don’t happen?
Why do we like being punished so much!? It’s not that we like being punished. It is that we like climbing something rather difficult. Although I personally DO enjoy the struggle of climbing a mountain, sometimes it is difficult to see that in game design. The difficulty of designing a game like Mega Man 2 is that you are risking the retention of your player. There are moments in this game where you may drop on one-hit kill spikes because you do not have insanely fast reaction times that are not normal for a human being. UNLESS. Unless you die to find out first. Which again, is you spending your time to pay for something that blindsided you.
I guess we want the fight. We want the fight of knowing that the designer is against us. It is those games that have enough design in them to not push us over the edge. Or games where the punishment is the sole deliberation of the designers in games like I Wanna Be the Guy. They make it pretty obvious in that game that it is being unfair on purpose because that’s the point. That game is a game where designs don’t matter as much. The game will blindside you at almost every turn and in the end, the skill is some platforming, but it is mostly you remembering where the enemy will come from.
But Mega Man 2 is still on my top list. I mean, this is the tops list. It is some people’s favorite game ever. Maybe it’s the exception that this game is old. OR MAYBE. Maybe it is mercy.
I mean, graphics act a little smoother. The soundtrack is even better than the last one. Lot’s of things are great. But I think it is the added level of mercy in the game that makes it even better. The game doesn’t reconcile with you by making the game easier than the last one. It is still brutal, but there are always moments of mercy. A tiny bit of health here. A tiny bit of ammo there. E-cans that fill your life to full can be used in times of desperation.
Climbing up a mountain without food or supplies is incredibly difficult, but so is climbing the mountain with supplies. The difference is one is survival and feels unfair, and the other is a challenge. That is what makes Mega Man so fun. That is what makes Dark Souls so fun. They crush us, give us some water, and then send us out to be crushed again. Because of the bits of mercy here and there, it still feels like a game. It still feels like a challenge, and just like a challenge, when we overcome it we look back and say, “Wow. I made it. I really did it,” and not, “Ugh, I’m finally done with that. Let’s get out of here.”
Ironically, the artificial difficulty in these games is balanced by the complete opposite of what these games feel like: sanctuary. And I guess that’s why I love Mega Man 2 so much. Also the soundtrack. Listen to that thing if you can. I love it. I mean, play the game if you can as well. The collection is available on Steam.
This is the Ultimate Loosely-Thought Ranked Analysis, and this was Mega Man 2 at number 130. I’ll see you next time!