Sold in Translation

The one-inch-tall barrier

Warning: Once again, I am talking about colonialism. If you don’t like that, there’s a TLDR at the bottom, and while I do apologize for the continued use of the topic, I do not apologize for talking about it itself.

I’m a subs kind of gal.  And before you stop me there, I should let you know that my position once again involves colonialism. So, are you willing to go against me now?  The reasons that I have are good. So good in fact, that it may surprise you that for the same reasons, ultimately for the sake of media itself, I’m wrong.  It’s a sad, blurred line.

This is Elise and this is Game Praisers Deep Dive, where I take a researched and thought out look at topics that I feel are more difficult or interesting that require more than just a glance.  I hope that we all learn something from this, and while I don’t think my perspective is perfect, I think it should be considered.


I don’t know if you were here when Parasite by Bong Joon-Ho came out in 2019 and 2020, but it is a phenomenal film.  Kind of horror, more thriller-ish style of film.  I don’t want to say anything without spoiling it.  In fact, I recommend watching it without knowing very much.  It is rated R by the MPAA though, just in case you have kiddos around.

My point is that it is a Korean film that won an incredible amount of awards and was recognized by the audiences in the United States.  So of course a foreign film that catches the attention is going to bring up that subs and dubs war.  I always believe the original version is the best intended for something like consumable media.  And so here I’m going to say, watch it in subs.  As the director said himself, “Once you overcome the one-inch-tall barrier of subtitles, you will be introduced to so many more amazing films.”1 I think that’s very true.  Especially when it comes to acting, I think the cadence and movement of people are very important as to keeping the original feeling. 

However, I don’t like when people say subs are all superior, especially if it’s for the sake of keeping Japan-ness in things.  I know we were just talking about a Korean film but in all honesty the media of anime and video games usually concerns Japan.  I don’t want people saying “subs” to gatekeep.  That’s not the point.  It’s to preserve the cultural aspect of what it is.  Which is why I also argue the point of dubs.  

For people who can, subs are great.  But one cannot say that everyone can keep up with subtitles while watching something.  Some people struggle with things like dyslexia.  Some people are still learning to read English or whatever language they use.  For the people who are trying their best but at the moment can’t read, should have dubs.  The voice actors work very hard to try and be the characters as best as they can.  I trust them in their professionalism to do that.  So ultimately, yes, dubs are fine.  But if you can, I truly desire that you watch in subs.


This great success didn’t come with an amount of sacrifice though.  Success does not mean decolonization.  In fact, it could mean the opposite.  I mean, it’s great that things from Japan are so popular and mainstream now.  I can say that I like anime without people cringing at me now.  And yet…I can’t tell if it’s better.  I feel like there is a lot of moral licensing going around.  Once again, I’m going to outright say that it’s very possible that it just so happens to be in my gaming spheres.  So forgive me if this is just a bad coincidence.  

Moral licensing is kind of like tokenism.  The idea that because we accepted something about this foreign culture, we can now be lenient towards it afterwards.  It means we’re allowed to be a little more racist because we’ve accepted anime.  Obviously that is not the way, but I still see it in clubs and groups today.  Accepting culture is more than just saying you watched anime.  It’s more than just saying “baka”.  You can’t turn around and start making fun of Japanese food methods or traditional cultural beliefs just because you “know more” about Japan now / watch anime.  It just doesn’t work that way.


In Carlson and Corliss’ article about video game localization they start off talking about someone wanting to “be” Japanese.  It is completely fine to want to integrate yourself into a different community, especially if you come to an understanding of the cultural implications.  Not necessarily an acceptance, but an understanding. But “being” Japanese isn’t just about consuming the culture either.  It’s all the negatives and racism that comes with it.  It’s the baggage of the bad things your culture has done as well.  If you’re taking only the good things to be “foreign”, that’s colonialism.  Sometimes it’s literally that exoticism that attracts people though.2

Do you know what we did as Asians in the nineties in the USA?  A lot of us fought back at learning our own languages.  Especially those who were born in the United States and are not off the boat.  And a lot of us regret not learning our own languages now, because now it’s a nice attribute.  We colonized ourselves to try and fit in.  And now in a weird turnabout way, it’s kind of happening again, but in exoticism. There are entire videos on Youtube dedicated to this.3 And I agree, it’s not entirely the people’s fault.  It’s us trying to fit in again as well.


All this.  All this to bring me to the point as to why I’m wrong about subs, and why people would rather things get lost in translation.  I want subs because I want foreignization.  Foreignization is when things are purposely left in their cultural meaning to try and maintain what it was before.4  I want people to have to make an effort to be familiar and understanding to consume these things, not as gatekeeping, but as encouragement.  I said effort, not qualification.  

Foreignization is most commonly seen as transliteration in names.  An example is in Genshin, where some names are left as is: Xiangling, Liyue, Tatarasuna.  But games aren’t about making you learn new cultures.  I’m sorry.  That’s the truth.  Games are localized, and sometimes that’s a very good thing.  Bear with me here.  I always have a teddy bear or plush nearby.  But that phrase grouping would not have worked in another language, right?  Puns and wordplay just don’t work.  One of my favorite examples is in Genshin where Hu Tao’s ultimate is a phrase of “吃飽喝飽,一路走好!”, which is like “Eat well, drink well, journey well.”  But the cadence, rhythm, and wording is extremely difficult to combine in English, so in English she says, “Time to go!”  A lot of Hu Tao’s playfulness is lost in translation.  Although not the best used here, most people would use transcreation to maintain that feeling.

Transcreation is when new content is created in order to try and maintain the character, while localizing it so it still makes sense.  “In game localisation, the feeling of the original ‘gameplay experience’ needs to be preserved in the localised version so that all players share the same enjoyment regardless of their language of choice.”5  Sometimes that kind of content is needed.  It’s ultimately too complicated to leave content foreign.  People buy games to play the content to be enjoyed in the language they want.  

Oh yeah.  I forgot.

People buy games to play content.


Because in the end.  This is about consumerism.  Localization isn’t just here to maintain the experience, it’s to sell the game to their targeted language audience.  Unless the game is about teaching you about understanding cultural context or something, that’s not the point.  This is why no matter how much I would like people to watch Parasite in Korean, ultimately, as a movie people are there to watch a movie.  They’re not here to learn about the nuances of Korean speech.

I’m wrong because I want people to use these pieces of media as a springboard to guide them to new cultures and understandings.  And that’s just not what people do unless they already had that inclination to begin with.  There are developers who want cultural understanding and considerations of perspective, but if it’s not a fun enough game the only people who buy the game are the ones who already wanted understanding.  They’re preaching to the choir.

Can we change minds?  We can.  But we can only change minds by changing ideas of what is already being ignored.  Genshin’s presentation of Chinese opera was well received, but I don’t know if it changed any minds.  It brought to light a new style of opera that many people didn’t know about.  It simply didn’t exist yet, but that won’t change the minds of people who will act ethnocentric.  It won’t change people from recognizing privilege.  It just removes ignorance.

Interest for the sake of understanding is just not a good selling point.  And that’s why all of this doesn’t feel like it has changed as much as I’d have hoped.  People understand things and references more, but I feel like these are things thrown at the process of acceptance or denial for a person’s opinions.  It’s not something to make them question whether or not they’re acting with privilege.  

Globalization of products has changed things, but it’s not fast enough.  I met with someone making their own anime now.  They’re not Japanese, and that’s fine, but they’re also the same person that has some pretty negative, and I dare say colonialist, viewpoints of Japan, which is not fine.  In fact…that’s colonialism.  They took something from another country, made it theirs, and do not respect the origins of it.  

And…it almost doesn’t feel wrong, because the point of it is to sell products.  It’s to sell media.  I think I may have been using energy on this tide that pushes me back and sometimes I wonder if it’s worth it.  Some people in the gaming group are saying this is just the way it is.  They’re all white people from the United States.  Am I just trying to be a justice warrior?  Should I ignore it all?  It’s all about selling, so why should I care?  


…I feel like I keep standing on this soapbox and I’m sure most people tire of this, which makes sense.  Elise, why can’t you stop talking about this?  Why do you always bring this up?  Because every single day I have to deal with it, so it’s rather difficult to not have it on my mind.  

…maybe this whole Deep Dive stuff is just me ranting.  Ugh, I apologize.  I really do want people to see the nuances that are more than just senpai and memes.  I just want people to see that cultures are more than just memes and jokes.  Maybe that’s what I should’ve just said.  Hold on.

TLDR: I just want people to see that cultures are more than just memes and jokes.

Or maybe I just need new communities to talk to about games.  Too bad my communities are anonymous discord people.

Thanks for reading, and I PROMISE the next deep dive will not be about racism, colonialism, or ethnocentrism.6  It’ll just be about media.

Elise

  1. https://www.youtube.com/watch?v=mX3obZ0lXoU
  2. Carlson, R., & Corliss, J. (2011). Imagined Commodities: Video Game Localization and Mythologies of Cultural Difference. Games and Culture, 6(1), 61–82. https://doi.org/10.1177/1555412010377322
  3. https://www.youtube.com/watch?v=LNkZIJkXI6g
  4. Cai, Mengge. (2022). Translation of Culture-loaded Words and Cross-cultural Communication from the Perspective of Domestic Games. SHS Web of Conferences. 148. 10.1051/shsconf/202214801025. 
  5. Mangiron, Carme & O’Hagan, Minako. (2006). Game Localisation: Unleashing Imagination with ‘Restricted’ Translation. JOURNAL OF SPECIALISED TRANSLATION. 6. 
  6. Unless you want that.

More Complicated Than I Could Imagine

It’s all coming together.

Spoilers for: Genshin Impact, moderate, late game.

I think I finally figured it out.  My approach to video games.  “Oh no, Elise, not this again.”  Stop, wait!  For real this time!  I think I got it.  This is going to be a long post, because it’s…well, more complicated than I could imagine.  


I want to mention something about the beginning of this journey that I’ve been on in video games. Even previously through all of that I could not pinpoint exactly what I meant by all that I said.   I’ve talked about games that I played often, and I’ve talked about some of the political aspects of video games that affected me

In a terrible, incorrect, and biased way, I originally thought this was a difference in East vs West mindsets.  But that’s obviously not true. And let’s be honest, that’s a pretty racist way of me to think.  It was wrong.  However, it was not true in an unfortunate way.  The people that I interacted with that had stronger backgrounds from East Asia still had conflicts with the way I view video games.  Conflicts that drove me away.  More importantly, it’s about the way I approach them and how I can interact with other video gamers.  When a perspective you have comes in conflict with the way that you can interact with the general community, do you still feel like a part of it?


I then thought, it’s the spoilers.  It is me not wanting any spoilers. Studies do show that spoilers don’t really ruin it for most people.1  For most people.  I am, whether for good or not, one of those people.  It does however, matter where the spoilers are placed.  If they’re in the actual story itself apparently that really does affect it.  But if presented in advance, yeah it doesn’t matter for the majority of people.2

I hate spoilers.  I saw The Lord of the Rings movies last year in January.  But, man, if it wasn’t shrouded by the memes of today, I think it would’ve been even more epic.  Instead, there were some parts that were funny.  I don’t think it detracted from the experience of enjoyment.  I do like a good laugh, but something about it always stings looking back.  Maybe it’s…a feeling of missing out?  Missing out on a feeling I will never have the opportunity for again.

The thing about the feeling of missing out is the time we have to spend on catching up.  We’ve all played that game before whether it’s because of Netflix, a February in gaming, or an influx of new content from a convention’s announcements.  We have to catch up with the neighbor who has that new, cool blender.  If they have that blender it’s not going to change your experience.  In fact, when you watch them use that blender, you know for a fact your experience will be just as awesome and just as smoothie.  …I’m so sorry.

But catching up in media and entertainment is different than catching up to your neighbor’s appliances.  If you watch someone else watch a movie, assuming we’re not looking at the screen, that’s not the same thing as watching the movie itself.  Watching someone play through a game is more accurate to the blender theory, because you and the player are experiencing the game firsthand.  It’s like watching a movie with them.  But having someone tell you the experience is telling the game, film, or book in a way unintended by the creators.  I’m not here to watch the rugby game outside the stadium.  I’m here to watch the rugby game.

And that can be argued against as well.  But the point is from my perspective, it ruins it.  I want the original of what the creators intended or published.  And in the end that doesn’t even matter.  Why?  Because that’s not the problem with my perspective.  That isn’t it.  Although it is a bit because I feel like a nuisance when people can’t talk about what they want around me if they don’t want to spoil it.  Ultimately I don’t think that is what makes it so hard for me to get along with the video gaming community.  Obviously I appreciate when people spoiler tag things, because it means they’re being considerate, but there’s something one step further that I feel like I finally identified as the biggest chasm that separates me from the rest of the others.  It feels like I’m saying, “I’m not like other girls”.  I’m so sorry about that, but don’t worry just because I’m separated doesn’t mean I’m better or anything. 


I can’t be upset at characters.  At least not in the way I see other gamers do.  The characters are real people. I’m not asking people to think that way.  That’s ridiculous.  Some people find me treating them like real people ridiculous, and in some ways I feel like their perspective is justified.  But I don’t know what these characters are going through behind the scenes.  Literally, behind the cinema scenes.  I can’t be upset because Ayaka wore socks in Genshin Impact while she was standing in the stream in that one scene.  That means developers, real humans, would have to take more time changing the models.  Time that, if spent on something like that even if they wanted to, could be an inefficiency mark for them.  It might make them look like they’re not doing what they’re supposed to be doing.  It really depends on how loose the art director is.  It also depends on what Ayaka was thinking at the time.  Was it spontaneous?  Was she too nervous to think about it?  

If you look on YouTube you’ll find that a lot of people seem appreciative of the dance.  Even if this is a comment that is going to be plastered on the internet for however long, there are a lot of them.  But I’ve never run into someone who feels like this for most games.  In fact, I’ve never run into one in my Genshin community.  I get told that these people exist, and yeah, I see them right here on YouTube, but in every video game group that I join I feel none of that for different games.

Whenever I bring up that scene to the other Genshin players in my group, their first thing to bring up is making fun of her socks because she was wearing them while standing in the water.  But in the context of the story, I think it’s so graceful, genuine, and peaceful.  The dance, I mean.  The dance that she does for you.  The dance that she is apprehensive to show anyone else, but she shows it to you.  I don’t think I can look back on the experience and think, “Ha, she’s wearing socks in the water.”  I always think, “I am so grateful that she was willing to share that with me.”  Too cheesy?  But that’s just the thing.  Why does it sound like they have to make an excuse to recognize that part of the story?  “Oh yeah, I guess so.”  “But I mean…”  “Why didn’t they just…”  It goes on.

I don’t know.  I’m also not Ayaka.  Maybe one day the developers will update it so she takes off her socks one day.  I don’t know.  I’m not the developers.  I do know that in the culmination of all things technical from the developers, and all things ethereal, spiritual, and fantastical even, from Ayaka, I am grateful for that heartfelt moment she gave.

And that’s where the difference lies.  


When people approach and consume media, it’s a service.  I pay you, you entertain me.  But for me, I’m here to learn to respect this new world.  I’m not here as a VIP to be served, I’m here as a sociologist to learn what I can to understand.  This approach is the same I have for everyone in real life.  In cultures, societies, families, I am the visitor.  I am the guest.  I don’t touch things I shouldn’t touch.  I don’t do things I shouldn’t do.  Sometimes my beliefs may conflict, but in the context of things, I need to be willing to take a step back and realize, this is a different world.  And mayhap you think it silly, but it’s the same for video games.

So yeah, I do feel bad if you think someone in a game is stupid, because to me, they’re someone that’s real.  If a concept of lore is dumb, well, guess what?  Those characters have to live in that world.  And if you’re paying for the game as service, that game has failed you.  And it makes sense.  If you’re playing specific characters  just for the numbers to be bigger than anyone else’s, great.  If the reward isn’t good enough you’re not going to aid the village?  Elise, they’re not real.

Sorry, and in most people’s eyes, yes.  You’re totally, totally right.  The people in the pixels on my screen are not going to come to my aid when I am being mugged or I am in financial need.  My therapist says my approach is just that I’m being extremely considerate.  But does that make everyone else’s approach inconsiderate?

I don’t think so.

Sometimes respect isn’t a single road.  Sometimes it is.  And in this case I’m willing to bet that there is more than one road, I’m just not driving on it.  But when one version is wielded as a way to look down on another, that’s when it is a problem, not the perspective itself.  That’s another big mistake in thought I made. It’s not that other people with this technical or service based mindset are bad.  They’re not.  It’s when it is wielded against me that is the problem.  I am constantly feeling shut down in the communities because I feel they talk harshly about other people, and by people I mean the characters in a game.  But they don’t notice that.  It’s silly for me to think that.

It’s not that these people are rude.  At least I’m going to assume they’re not, unless the reason they don’t like a character is for something severe like racism.  It’s that the boundaries of this bubble of respect that I’ve created have become so inflated that in order to accept this perspective, that boundary is going to be rubbed the wrong way.  And the spoiler thing just feels like an echo of this that exacerbates that.


The problem with taking perspectives like these is that there are sacrifices to be made.  And even those sacrifices can be seen as problematic to those around you.  They think it facetious, stupid, or pretentious for taking it this far.  And in most cases I don’t blame them.  

People in the gaming community that I’m in are not rude.  They’re not wrong.  They’re not inconsiderate or disrespectful.  It’s just that they have a different view of things, and with the sacrifices I’ve made to have the perspective that I feel best provides the fun and appreciation for games, I have to accept that this is the result of that.  They’re going to be breaking those boundaries, and usually it’s not their fault, it’s mine, because I actually want this.  

I sincerely am grateful if you’ve actually read all of this.  It’s very likely that our perspectives on this differ.  Don’t make yourself feel bad if it’s not the same as mine.  Or don’t make me feel bad because of mine, trust me, I’ve gotten that my whole life.  I just want people to be introspective and realize that, excluding dangerous or inappropriate extremes that can harm other people, your perspective of video gaming is likely not wrong.  It just is, there are aspects of it that are very likely joyous to you, and sometimes it exists because of things within the realms of what is more complicated than we can imagine.  

And that’s okay. We’ll figure it out.

Thanks for reading.  I’ll see you next time.

Elise

  1. https://journals.sagepub.com/doi/abs/10.1177/0956797611417007
  2. https://www.livescience.com/53126-spoilers-can-ruin-movie-enjoyment.html#:~:text=Johnson%20was%20quick%20to%20add%20that%20the%20study,your%20experience%20with%20the%20story%2C%20the%20researchers%20learned

Backstories of Loved Ones

To know the past and keep the future

I keep getting spread so thin on all the things I could possibly do.  I’ve been spending more time with my family as well, because the older I get the more I realize that time with them is precious.  But something else hit me when I was playing Genshin Impact that made me realize that spending time with them is great, but there’s something else that I lacked that I desperately needed.

It’s something I’ve been thinking about since the article I wrote that included Final Fantasy VIII not too long ago, but it really hit me when I was playing Genshin.  In Genshin if you play with characters doing daily quests, little grindy things called domains, and a few other things you can increase your friendship with them.  Increasing your friendship allows you to learn more of their backstory.  I’ve been so busy and mentally tired lately that although I really wanted to learn more about Collei’s backstory that I had unlocked, I didn’t bother to read it yet.

I was using her in a boss battle and she died, and for some reason I freaked out and I immediately paused the game and went to read her backstory, as if I could lose my chance to do so.  You can easily revive characters through food or statues of the gods strewn throughout the map, but I frantically went and read all of her backstory in one fell swoop.  It got me thinking a lot about my parents.

My parents are older than the average parents in between generations.  And even though I’ve spent and have been spending more time with them, I’m beginning to realize that I don’t know much about their actual childhood and their backstories.  I know them now, and what they act like, and what they like to do, but I don’t know anything about their earlier life.  They never talk about it, and they’re very typically conservative Asians.  They just don’t say anything about it.  I know a handful of stories for both parents, and by handful I mean like…three at most, each.

The more I think about it, the more I really want to preserve those stories.  They’re things that are unique and important and I just have neglected that.  Spending time with them isn’t enough for me and now I want to know more.  If I was so scared of losing the opportunity to get to know a friend that is a character in a game, how much more fearful and defeated would I feel if it were someone as close as my parents?  Unfortunately, I won’t be able to contact them easily until later in the year, but when they return I will definitely spend the time to hear and record their stories.  I will push them to tell me, since I know that they would resist saying it’s not important or there is nothing significant, which is very typical of them.  As long as I’m not crossing any boundaries, I want to hear their stories.


It’s good, but also worrisome, that it took a character’s life to help me realize that there is more I want out of my family relations, and perhaps even friends as well.  Collei will be alright, but what about my loved ones? I’ll make sure to love my family, friends, and characters as much as I can, and to make sure I get to know them all better.

Thanks for reading, and I hope that you spend time with your loved ones and get to really know them, because we don’t know how long we have with them.

Elise

My Natural Attraction

No, I’m not talking about people.

I was thinking that with the ULTRA, I should be able to compile a list of what genres I tend to be attracted to.  After making an Excel sheet and messing around with stuff in there I created this table. 


Explanation from left to right: First Person Shooter (FPS), Third Person Shooter (TPS), Turn-based RPG (TBRPG), Turn-based Strategy (TBS), Real Time Strategy (RTS), Racing (RC), Action Adventure (AA), Classic Adventure (CA), Puzzle (PZ), Action RPG (ARPG), Platformer/Platforming (PLAT), MMORPG, Fighting (FG), Simulation (SIM), Survival (SURV), MOBA, Music (MUS), Metroidvania (VANIA).

Two notes:

  • I separated RPGs and Shooters in general to create large, chunked versions to compare those two genres because I knew they would be the highest numbers.  
  • And through this second, improved version (I had another excel sheet that was not as good), I was able to have games count as multiple genres.

The lowest count genres are Turn-Based Strategy, Real Time Strategy, MMORPGS, and music.  Even combining strategy genres, it still isn’t that much of a count.  I grew up in the era when strategy games were huge, and now, other than a couple of grand strategy games, it really has dwindled.  It’s being kept alive by things like Civilization, Total War, and maybe Age of Empires II and IV.  It’s really sad.  Starcraft and Starcraft II still live on for me though.  Very typically Asian of me.

MMORPGs are low count because it takes so long to invest in one to really recognize whether or not it’s a good MMO, so that would explain that.  I have played a ton of MMOs though, and let’s be honest the era of 2000s for MMOs were not that great.  It was ruled by like…World of Warcraft and Maplestory.  Most everything else was mediocre or way too filled with pay to win elements, which is what Maplestory has become now.

Unfortunately, Classic Adventure games are also low in count, but those have been some really great experiences, and I feel like they’re kind of niche even now.  Yet today there are some really good classic adventure releases that have dominated charts: games like Norco, Disco Elysium, and Kentucky Route Zero.  And I’ve only played one of those!

I was originally surprised by the amount of Fighting Games on there but then I realized half of them are probably Super Smash Bros.  Haha!  Puzzle games are also pretty low on the list, probably because I’m…not very good at them.  Oh wait, I realize I’m not good at fighting games or puzzle games, so that explains both!

I think Shooter games are so high on the list because I grew up with my brothers playing first person shooters a lot, so I’ve inherited a lot of that, and there are a lot of platforming games as well because I grew up with the SNES and the N64.  It also helps that those are the two genres I’m most proficient at, so of course I can enjoy them well.

RPGs are in such a large amount likely because of how emotional they tend to be.  They usually have good writing, or at least fun writing.  I also like games that tend to have political commentary on the sad state of things like Deus Ex: Mankind Divided or Path of Exile.  These games point out how grey the spectrum of human morality can be.  Sometimes there are no good choices and sometimes good people get caught up in bad things.  Some people really just want to be bad, but there are some people who just want to do good.  And some people in between, like in Baldur’s Gate or Mass Effect.  Oh darn it, I just chose two Bioware titles.  Okay, um, Guild Wars 2.   I love storylines that get caught up in the small nuances in life as well as the real and cheesy lessons.  I’ve stated before and I’ll say it again, the important lessons in life tend to be cheesy.  Games like Genshin Impact, Kentucky Route Zero, or Final Fantasy VI have these elements and help me reflect on myself.  

The final two reasons are very polar.  I like games that I have an emotional connection to.  I love Control, Perfect Dark, and Celeste.  I also love games that are extremely well designed.  Games like Dishonored 2, Super Mario Odyssey, Donkey Kong Country 2: Diddy’s Konquest, and Hollow Knight.  This isn’t to say I have no emotional connection to them, but a huge chunk of the enjoyment I received in addition to my personal experience was because of how well they were made.  The disparity between emotion and technical don’t negatively affect each other, but the objective difference is huge.  

Enough about me.  What genres do you lean towards?  And what are some examples from those genres that you really like?  Are there any games that helped you become a better person or helped you get through a difficult time in life?

Thanks for reading, and I hope that you find more games to put into your lists of favorites!

Elise

Note: My work will continue to be pretty intense so my posts will be scarce until about September 12th.  I will still try to post at least once a week, but we’ll see. 

Loud Voices, Small Voices

Voices in the Crowd

I’ve been thinking a lot about yesterday’s post.  I don’t apologize for a lot of it.  Most of it had to be said.  Perhaps it was not as celebratory as it should’ve been.  This is Game Praisers, but I also need to state some crap going on.  And while it is all true, we should continue in a different iteration.

Let’s be honest, I’m a pretty…pessimistic person.  I don’t know if it’s my anxiety and me thinking about bad things over and over and over again.  Supposedly I have a dark sense of humour as well, but I can’t really tell.  So I admit I do tend to focus on the negative, which is partially why I started Game Praisers to help me be more positive.  While this has indeed helped me see the positives of video gaming, especially with the good community I’ve run into here, people are a whole different matter.

I’m trying to see and understand that there are so many good people in the game community.  I have had good experience in Genshin Impact, and I’m sorry if I made it seem like I didn’t appreciate it.  It is a really fun game and I absolutely love the world and its characters.  I let the loud voices of the ugly people get the best of me.  I have met people who wanted to learn more about Chinese culture, and that’s all I’m going to say.

Look in any place where the players are allowed to say anything, and there will be loud, supported, angry players whinging about the most unimportant or specific of things.  Once you’re allowed to be anonymous, people will say the worst of things, but I have to also remember that most of the crowd consists of the silent majority.  There are a lot of people that are good that support others and they just don’t say anything. 

All the kind Guild Wars 2 players that go out of the way to help me when I’m down are a good example.  Guild Wars 2 seems to have an abnormal amount of kind people in it.  On the Steam launch, which I believe happened yesterday, there were tons of people that were prepared to help new players.  It was so wonderful.  There are loud, irritating people in Guild Wars 2 still, but there are just so many nice people that they get drowned out.  I really wouldn’t mind that in the other game communities.

But that’s just it.  I bet they are there.  They’re just quiet.  They’re reading.  They’re ignoring the comments.   They just love their game and play it.  I’ve been thinking about this a ton since yesterday and I am so happy and joyful that there are cool people out there in the gaming community that I genuinely would like to meet.  Although, I will probably disappear afterward and never be heard from again because I will be overthinking everything, but there is hope in it all.

It is good to have hope in the gaming community, because, let’s be honest, it usually doesn’t look great for us.  I think I have to change my perspective a bit and have more hope.  I don’t want to become insensitive to the rude people I always see, but I also need to keep myself focused on the hope that there is still humanity left in the community of gaming.
Thanks for sticking around!  I’ll see you again soon.

Elise

Genshin Impact: 2 Years

Cultural Impact…for better or worse?

Warning: This is a bit rantish and raw.  

Wow.  It has already been two years since Genshin Impact was released.  Time flies, but life hasn’t been really fun.  Luckily, Genshin has been.

I’m just going to take this time to talk about a couple of things in my experiences of Genshin Impact.  

Point 1: The Mobile Game

Genshin Impact changed my view of the mobile game.  I think I became looser about how I feel about games that eat time and demand.  I’m still, like, super upset that things like dailies and stuff vie for my time, but underneath all that junk is a really good game.  And the more I think about it, the more I realize that a lot of mobile games are like that.  The okay junk, like dailies, show up in other games too.  I guess that doesn’t make it that much better.  And the advanced junk like gacha mechanics are still just that: junk.

But good mobile games are out there, and the artists and programmers really just want it to be good.  I can definitely say that with Genshin Impact.  The music is phenomenal.  The gameplay is great fun.  I love the lore!  This is just something that I feel like really…impacted my view.  

Point 2: Representation

I’m not talking about the representation of the people in the game and how each region in the world of Teyvat kind of represents a place on Earth.  I mean just the representation of Chinese video game development.  It has been up and down.  It’s been up because people can see that Chinese developers can make something original.  Down, because there is still a lot of ignorance in some of the ways they represent some peoples.  I don’t just mean stereotypes.  I mean like how in the new region coming out today, Sumeru, the people…really should have darker skin.  

Nontraditional story arcs or character developments are also something that you see.  A lot of Chinese stories end unfairly and things don’t have a happy ending.  A bit of a spoiler, but some arcs don’t end in a resolution.  They always say “to be continued”, so eventually I’m sure they’ll do something, but to have an entire series of quests just end, that’s normal.  Tragic endings that feel like they’re unnecessary are rooted in real life problems.  Sometimes people make bad choices when there are obviously good ones.  Sometimes time takes its toll on people and there won’t be a good ending.  Even the way certain jokes present themselves feels more familiar to me.  Several times these came up as negative points for my United States acquaintances.  (I’m not going to say friends.)  This kind of brings me to my last point.

Point 3: Racism

Uh oh.  Yeah, I bring this up a lot, for obvious reasons.  Perhaps I’m putting myself at risk for this, but…I have to say something. I really thought that having Chinese names in the game would help people be a little more understanding.  And while this has brought a lot of people more willing to be more respectful to things like names and stuff, it also has revealed how some of the people who are my…”acquaintances” just don’t really care about their approach to my, or maybe any, culture.  Ah, scratch that.   In this anime context, it’s mine specifically.

There is a subcategory of racism as a Chinese person that you realize growing up in a place that isn’t Chinese.  If you’re not one of the “popular” or even unfortunately, “fetishized” categories of Asian, then you’re not “as good”.   If you’re not Korean or Japanese.  I can’t tell you how awkward it is to have people be disappointed because they found out I wasn’t either of the two.  And yet, somehow we’re praised on very specific things about our culture: things like martial arts, being studious, and our cuisine.  It just makes us feel very exoticized.  The moment it encroaches on things like anime, suddenly we have to be separated.  I can’t tell you how many times I’ve spoken to anime fans about Chinese anime, and they absolutely must point out that it’s not anime, it’s donghua.  Or how they just need to play Genshin or watch anime in Japanese because they can’t bear the Chinese.  According to them, they’re not racist or anything.  Sure.  Keep in mind these are not people that understand Japanese.  They just need Japanese over Chinese.  

I’ve experienced a lot of mispronunciation of names in my lifetime, and seeing it happen in Genshin is kind of a bummer.  I was with a group of Genshin players chatting around and they would use some nickname or joke name for the Liyue characters, but when someone pronounced one of the Inazuma character’s name wrong, they were corrected and taught how to say it correctly.  Why the double standard?  It always reminds me of that kids book, That’s Not My Name!, I see on Instagram by Anoosha Syed.  Now, maybe people think, well we don’t even say Chinese names often, that’s why!  Well, if you never try in the first place, how are you ever going to get to the point of often?  

Do you want to know what the saddest part is?  Even the Hoyoverse, the developers, know all this Chinese-Japanese stuff.  They always state the Japanese voice actors/actresses for the English audience.  They know that feeling like a Japanese game is part of its selling point.  You could say it’s “just marketing”, but that’s also saying “that’s the current reality and I don’t want to deal with it.”  That’s just the hard truth.  And unfortunately I don’t have the choice of not dealing with it.  



Sorry.  Well, I really shouldn’t have to say sorry at all actually.  After all these years of playing video games I was just hoping that for once something would go right for Chinese-based things without exoticisms, colonialism, or that kind of stuff.  Maybe I expected too much of the community, which is a really sad thing to say.  

But.  The few individuals that I meet that have changed because of this…  maybe it makes it all worth it?  I’ve left all the Genshin groups that I was a part of, and I have once again become a hermit after trying to join a community.  Burn all the bridges.  This happens all the time.  So I’m pretty certain to some extent, it’s just me.  A lot of the negative is probably just me, right?  But when I walk out of the virtual door and into the community I think, it can’t just be me.

Genshin Impact.  You’re a really great game.  But for this person who lives under a rock, I guess it is too much to wish for a community I didn’t feel like I have to walk away from for the most unfortunate of reasons.  Once again, I’ll be playing solo.


Sorry.  I had to say something.  These next two or three weeks will have work getting intense, so forgive me if I don’t pop in as I usually do.  And thanks for enduring all that.  Keep in mind that I do have severe anxiety and depression, so perhaps this is just a side effect of my mind against the community, but writing it off because of that doesn’t really seem like the healthy or right thing to do either.  

If I haven’t run you off, thanks for staying.  I’ll see you again soon.

Elise

Day 8 of Genshin Impact

This will probably be the last of my Genshin Impact diary things, but not because I won’t play it anymore.  I think I’m just done writing about it.

The longer I play this game, the more it grows its own identity.  I feel like the first prologue area was a nice dedication to all the things that have influenced it so far, but once you start moving out of that area things become more refined into the idea that Genshin Impact is its own thing.

So far, I feel like I’ve gotten enough characters to get myself through most of the stuff with the wishes I have been able to use.  I don’t think I ever directly explained that.  Wishes are gachapon tickets used to get stuff.  Every 10 is a guaranteed four star or better item.  Granted, I have been given a lot of those prismogems, which are one of the cash currencies.  This will not always be the case, as most have been given for an event for starting near launch day.  I’m already satisfied with the current cast I’ve been given. 

However, I am beginning to feel the tugs of lack of resources.  I am now at Adventure Rank 21, and I’m starting to feel the thing where if I don’t play every day I am falling behind.  The strange thing about that is, for most of the content I play, I really don’t need to care that much.  Of course I care a lot about story, that’s one of my favorite aspects of a game, but the combat is fun enough to log in and just fight some monsters and log out.  There will always be monsters to fight.  Some good fights to do for fun are those ley line ones.  They cost resin, which is the energy system, but the resin replenishes every day.  If I just play a little every day, not only am I secretly grinding, but I’m also making good use of that stuff.

Everything levels up.  The characters, the artifacts your characters equip, the weapons, and the adventurer rank, which is like your account level.  The first four can get strained when they need to ascend, because they require looking for certain materials that may only drop during specific days of the week.  So yes, I am beginning to see that, but that doesn’t restrain me from playing for fun.  And when the time comes that all that time playing for fun can pay off for moving forward in the story, I think it will be okay.  My prismogem growth isn’t exactly quick though.  Maybe more events in the future can provide for that.

There is a battle pass.  I hate battle passes.  Although different from gachapon, they force the same pressure where you must spend time on the game within a set period of time or you won’t get the reward.  Even worse, you have to pay.   I suppose if you’re chunky enough in cash you can pay to get the whole thing at once.  I mean, the honest truth is that all online game events are like this, so can I really complain?  Perhaps.  

I still like the writing and the characters.  I like the voice actors, although I don’t know about the English ones.  Sorry about that.

Two more things to note before I stop this diary.  The boss battles are really fun.  I like them a lot.  They’re very fun and they really let me show off the power of each of my people.  I can also get owned when I run into one that’s way too high level for me, but that doesn’t keep me from trying (and sometimes beating) bosses that are ten levels higher than me just through my combos.  I love when RPGs let you wander into areas that are higher level areas, or that there are high level monsters hiding in lower level areas.  It’s like running into a bear in the forest.  It’s a chance high level encounter.  Disclaimer, I don’t like running into bears in the forest in real life.

The second thing I wanted to note is the Spiral Abyss, which is a rotating dungeon that is simply chambers with enemies.  Each floor has three chambers.  You have to try and beat them as fast as you can for rewards.  The twist is that you can choose buffs that affect the chamber or floor.  I really like this rotating dungeon and it almost feels rogue-lite in the manner that you can choose the buffs and that the dungeon rotates every few weeks or so.  It’s kind of like a remixed version of those floor trials like in The Legend of Zelda or Paper Mario.  I love it.

And this is where we part ways concerning the writing of Genshin Impact.  I will continue playing a little bit here and there.  It’s a good experience, and I think it’s a game worth trying out.  It’s possible if it keeps it up (and maaaaybe make it easier to not have to grind too much later) that Mihoyo pulled off a good gacha game.  I will probably write more about this in the next few months or so, but that’s it for the diaries for now.

If you’ve tried it, what are your thoughts?  


Thanks for reading, and I’ll catch you all next time!

Day 4 of Genshin Impact

I think there are a couple of things to note about Genshin Impact.  It looks like Breath of the Wild.  We’ve established that already, but it definitely doesn’t feel like Breath of the Wild.  Even with the climbing and gliding it feels like a very different game.  And that’s a good thing!

I said it before, but I’m saying it again, the gameplay is very good.  The flashy strikes, switching of characters, and elemental combinations make it very fun.  Regular combat is actually fun and worth playing.  It reminds me of Black Desert, but I think I like Genshin Impact’s combat a little more.  I like being able to combine elements.  The differences between characters can range greatly.  Sometimes things are very small, like how Kaeya actually takes a step back when he performs his charged normal attack, but the protagonist takes a step forward.  And of course, the big things are their actual elemental skills and stuff. I want more of that variance, in both sizes.  It’s great.

Your elemental combos actually feel like they have a punch.  You could go through fights with just one character, but you can definitely see the difference when you combine the elements to cause status effects.  Mixing both the regular and ultimate (or whatever that move is called that is on Q) combat elemental skills with the different characters is not too difficult but has high skill potential.  I especially like characters like Xingqiu.  His ultimate provides bonus wet damage even after you switch the character out.  Other characters that likewise create fields or effects that last long after you’re done with the move help create some cool combos.

The other thing I wanted to note is the writing.  I am playing the game with the audio in Chinese and the type in English.  I’m very impressed with the way they’ve translated the stuff.  A lot of the things to read are amusing or interesting.  I think it’s funny that there are some really far out dialogue choices you can make.  I mean, most of the time the only thing you’ll change is a different reaction, but it’s still fun that I can say stuff that is weird or almost meta.  I also like the things the NPCs say.  Again, they did a great job translating it to feel good.  I like it when MMOs have NPCs that wonder about life or other random things.  I ran into Ross the Quick, and he’s talking about how he feels like he shouldn’t run from things in life anymore.  He also talks about taking a break from missions, which almost feels like he knows the UI.  

A lot of MMOs from China, Japan, and Korea has great music, and I think Genshin Impact follows suit.  There are some melodies that may sound a bit familiar, but it’s still got good songs otherwise.  

So far, the cash stuff still is not demanding at all.  If I played the game a bit more intensely, maybe they will, especially later.  For now, I don’t see it as a problem.  The game has already provided me with characters that do well enough on their own.  More characters would just mean more fighting styles, which hopefully aren’t strict on their necessity.  As annoying as it would be, if that kind of content isn’t too far out of reach and I can still do all missions with the normal characters I happen to get, I think I would be okay to keep playing this game.

If I have more impressions, I will continue to post them.  Thanks for reading!~

Initial Thoughts: Genshin Impact

Any Impact?

Genshin Impact is an action RPG featuring anime characters.  The graphical style is like Breath of the Wild, because it’s kind of…from Breath of the Wild.  Luckily, it seems they’ve veered off into less Breath of the Wild-ish stuff for most of the other things like story.  I hate plagiarism.  So, we’re going to state what IS like Breath of the Wild first.

The graphics could be said to be inspired by Breath of the Wild, but some effects almost look pulled from it, the grass and fire combo especially.  The layout of enemy encampments and the first small enemies in those encampments.  The music in the shrines.  The death animation for animals dying and turning into meat.  I’m not going to say cooking because cooking has been implemented as a normal thing in RPGs for a while now.  The climbing and gliding system.

So, that’s quite a lot for the short few hours I’ve played so far.  After that, it splits off into its own thing.  Obviously the anime character’s style is pretty different from Breath of the Wild, and the story and gameplay elements are pretty different.  It is fun to play, and the ability to switch between characters in your party makes the fighting more energetic and intense.  Every character feels at least a little different so it’s nice to collect them and level them up.  I noticed that they seem to have their own story arcs you can play as well, which would be very nice if they developed that well.

The music is quite obviously inspired by Breath of the Wild with some of the music sounding like it was inspired, and some of it sounding…a little too familiar.  Overall though, I think it could possibly be good enough on its own.  The sound effects of the different characters swooshing and slicing are fun and satisfying to produce.  The menu sounds are nice as well.  

Oh, that’s something that I’m quite pleased with.  The UI and menu are pretty well done.  There’s a lot of stuff to cover, as it is a mobile-style game, but they actually present it all very clearly and I think it’s pretty concise for all the stuff it has to cover.  

So, of course we have to bring up the last two things that make any gamer worried.  The gacha system, and the energy/real life money system.  If the gacha ends up being something where cheap, powerful copies of the normal characters are a thing and only available for like, two months, that is something I am not going to be happy with.  I am pretty sure this will happen for real life events, similar to how Fire Emblem: Heroes does this.  This “you must grind or feel left out” system sucks.  It’s a little different if you are not set to have to grind within a short period of time, like just added content.  Of course, the company wants to make you play their game more, but it’s in a seriously bad way.  We’ll have to see how they handle that.

And then the energy system.  A lot of mobile games have this thing where after you use up all your energy you are either highly restricted in what you can do (efficiently) or you can’t do anything at all.  And most of the time the energy returns slowly enough that you are brought to the idea of spending money just to get your energy back.  These are both systems that are in typical mobile games, and I frown upon both.  Again, how they handle it will depend on how things go from here on out.  If it turns out to be a cash-time eating monster, then I will probably just finish the main story and then go, because otherwise I don’t think it’s worth my time.  

If it ends up being a pretty easy-going game concerning this stuff, then I will keep playing it.

Thanks for reading my thoughts on Genshin Impact.

The graphics could be said to be inspired by Breath of the Wild, but some effects almost look pulled from it, the grass and fire combo especially.  The layout of enemy encampments and the first small enemies in those encampments.  The music in the shrines.  The death animation for animals dying and turning into meat.  I’m not going to say cooking because cooking has been implemented as a normal thing in RPGs for a while now.  The climbing and gliding system.

So, that’s quite a lot for the short few hours I’ve played so far.  After that, it splits off into its own thing.  Obviously the anime character’s style is pretty different from Breath of the Wild, and the story and gameplay elements are pretty different.  It is fun to play, and the ability to switch between characters in your party makes the fighting more energetic and intense.  Every character feels at least a little different so it’s nice to collect them and level them up.  I noticed that they seem to have their own story arcs you can play as well, which would be very nice if they developed that well.

The music is quite obviously inspired by Breath of the Wild with some of the music sounding like it was inspired, and some of it sounding…a little too familiar.  Overall though, I think it could possibly be good enough on its own.  The sound effects of the different characters swooshing and slicing are fun and satisfying to produce.  The menu sounds are nice as well.  

Oh, that’s something that I’m quite pleased with.  The UI and menu are pretty well done.  There’s a lot of stuff to cover, as it is a mobile-style game, but they actually present it all very clearly and I think it’s pretty concise for all the stuff it has to cover.  

So, of course we have to bring up the last two things that make any gamer worried.  The gacha system, and the energy/real life money system.  If the gacha ends up being something where cheap, powerful copies of the normal characters are a thing and only available for like, two months, that is something I am not going to be happy with.  I am pretty sure this will happen for real life events, similar to how Fire Emblem: Heroes does this.  This “you must grind or feel left out” system sucks.  It’s a little different if you are not set to have to grind within a short period of time, like just added content.  Of course, the company wants to make you play their game more, but it’s in a seriously bad way.  We’ll have to see how they handle that.

And then the energy system.  A lot of mobile games have this thing where after you use up all your energy you are either highly restricted in what you can do (efficiently) or you can’t do anything at all.  And most of the time the energy returns slowly enough that you are brought to the idea of spending money just to get your energy back.  These are both systems that are in typical mobile games, and I frown upon both.  Again, how they handle it will depend on how things go from here on out.  If it turns out to be a cash-time eating monster, then I will probably just finish the main story and then go, because otherwise I don’t think it’s worth my time.  

If it ends up being a pretty easy-going game concerning this stuff, then I will keep playing it.

Thanks for reading my thoughts on Genshin Impact.