My Natural Attraction

No, I’m not talking about people.

I was thinking that with the ULTRA, I should be able to compile a list of what genres I tend to be attracted to.  After making an Excel sheet and messing around with stuff in there I created this table. 


Explanation from left to right: First Person Shooter (FPS), Third Person Shooter (TPS), Turn-based RPG (TBRPG), Turn-based Strategy (TBS), Real Time Strategy (RTS), Racing (RC), Action Adventure (AA), Classic Adventure (CA), Puzzle (PZ), Action RPG (ARPG), Platformer/Platforming (PLAT), MMORPG, Fighting (FG), Simulation (SIM), Survival (SURV), MOBA, Music (MUS), Metroidvania (VANIA).

Two notes:

  • I separated RPGs and Shooters in general to create large, chunked versions to compare those two genres because I knew they would be the highest numbers.  
  • And through this second, improved version (I had another excel sheet that was not as good), I was able to have games count as multiple genres.

The lowest count genres are Turn-Based Strategy, Real Time Strategy, MMORPGS, and music.  Even combining strategy genres, it still isn’t that much of a count.  I grew up in the era when strategy games were huge, and now, other than a couple of grand strategy games, it really has dwindled.  It’s being kept alive by things like Civilization, Total War, and maybe Age of Empires II and IV.  It’s really sad.  Starcraft and Starcraft II still live on for me though.  Very typically Asian of me.

MMORPGs are low count because it takes so long to invest in one to really recognize whether or not it’s a good MMO, so that would explain that.  I have played a ton of MMOs though, and let’s be honest the era of 2000s for MMOs were not that great.  It was ruled by like…World of Warcraft and Maplestory.  Most everything else was mediocre or way too filled with pay to win elements, which is what Maplestory has become now.

Unfortunately, Classic Adventure games are also low in count, but those have been some really great experiences, and I feel like they’re kind of niche even now.  Yet today there are some really good classic adventure releases that have dominated charts: games like Norco, Disco Elysium, and Kentucky Route Zero.  And I’ve only played one of those!

I was originally surprised by the amount of Fighting Games on there but then I realized half of them are probably Super Smash Bros.  Haha!  Puzzle games are also pretty low on the list, probably because I’m…not very good at them.  Oh wait, I realize I’m not good at fighting games or puzzle games, so that explains both!

I think Shooter games are so high on the list because I grew up with my brothers playing first person shooters a lot, so I’ve inherited a lot of that, and there are a lot of platforming games as well because I grew up with the SNES and the N64.  It also helps that those are the two genres I’m most proficient at, so of course I can enjoy them well.

RPGs are in such a large amount likely because of how emotional they tend to be.  They usually have good writing, or at least fun writing.  I also like games that tend to have political commentary on the sad state of things like Deus Ex: Mankind Divided or Path of Exile.  These games point out how grey the spectrum of human morality can be.  Sometimes there are no good choices and sometimes good people get caught up in bad things.  Some people really just want to be bad, but there are some people who just want to do good.  And some people in between, like in Baldur’s Gate or Mass Effect.  Oh darn it, I just chose two Bioware titles.  Okay, um, Guild Wars 2.   I love storylines that get caught up in the small nuances in life as well as the real and cheesy lessons.  I’ve stated before and I’ll say it again, the important lessons in life tend to be cheesy.  Games like Genshin Impact, Kentucky Route Zero, or Final Fantasy VI have these elements and help me reflect on myself.  

The final two reasons are very polar.  I like games that I have an emotional connection to.  I love Control, Perfect Dark, and Celeste.  I also love games that are extremely well designed.  Games like Dishonored 2, Super Mario Odyssey, Donkey Kong Country 2: Diddy’s Konquest, and Hollow Knight.  This isn’t to say I have no emotional connection to them, but a huge chunk of the enjoyment I received in addition to my personal experience was because of how well they were made.  The disparity between emotion and technical don’t negatively affect each other, but the objective difference is huge.  

Enough about me.  What genres do you lean towards?  And what are some examples from those genres that you really like?  Are there any games that helped you become a better person or helped you get through a difficult time in life?

Thanks for reading, and I hope that you find more games to put into your lists of favorites!

Elise

Note: My work will continue to be pretty intense so my posts will be scarce until about September 12th.  I will still try to post at least once a week, but we’ll see. 

Loud Voices, Small Voices

Voices in the Crowd

I’ve been thinking a lot about yesterday’s post.  I don’t apologize for a lot of it.  Most of it had to be said.  Perhaps it was not as celebratory as it should’ve been.  This is Game Praisers, but I also need to state some crap going on.  And while it is all true, we should continue in a different iteration.

Let’s be honest, I’m a pretty…pessimistic person.  I don’t know if it’s my anxiety and me thinking about bad things over and over and over again.  Supposedly I have a dark sense of humour as well, but I can’t really tell.  So I admit I do tend to focus on the negative, which is partially why I started Game Praisers to help me be more positive.  While this has indeed helped me see the positives of video gaming, especially with the good community I’ve run into here, people are a whole different matter.

I’m trying to see and understand that there are so many good people in the game community.  I have had good experience in Genshin Impact, and I’m sorry if I made it seem like I didn’t appreciate it.  It is a really fun game and I absolutely love the world and its characters.  I let the loud voices of the ugly people get the best of me.  I have met people who wanted to learn more about Chinese culture, and that’s all I’m going to say.

Look in any place where the players are allowed to say anything, and there will be loud, supported, angry players whinging about the most unimportant or specific of things.  Once you’re allowed to be anonymous, people will say the worst of things, but I have to also remember that most of the crowd consists of the silent majority.  There are a lot of people that are good that support others and they just don’t say anything. 

All the kind Guild Wars 2 players that go out of the way to help me when I’m down are a good example.  Guild Wars 2 seems to have an abnormal amount of kind people in it.  On the Steam launch, which I believe happened yesterday, there were tons of people that were prepared to help new players.  It was so wonderful.  There are loud, irritating people in Guild Wars 2 still, but there are just so many nice people that they get drowned out.  I really wouldn’t mind that in the other game communities.

But that’s just it.  I bet they are there.  They’re just quiet.  They’re reading.  They’re ignoring the comments.   They just love their game and play it.  I’ve been thinking about this a ton since yesterday and I am so happy and joyful that there are cool people out there in the gaming community that I genuinely would like to meet.  Although, I will probably disappear afterward and never be heard from again because I will be overthinking everything, but there is hope in it all.

It is good to have hope in the gaming community, because, let’s be honest, it usually doesn’t look great for us.  I think I have to change my perspective a bit and have more hope.  I don’t want to become insensitive to the rude people I always see, but I also need to keep myself focused on the hope that there is still humanity left in the community of gaming.
Thanks for sticking around!  I’ll see you again soon.

Elise

Lone Wanderers Together

Single Player Co-op

I’m definitely a single player gamer.  If it has to be multiplayer it better be cooperative play, and even then I might just play through the whole thing by myself.  For example, The Division series I played 98% by myself.  I like taking things at my own pace and style.  My playstyle tends to conflict with a lot of my friends’ styles so I’d rather just not be a burden on the whole group.  

I love being a long wanderer.  I have a harder time with games where you need to control a squad unless it’s a top down view like an RTS or MOBA game.  In the Fallout series I never travel with a companion unless I need to for a quest.  Same goes for the Elder Scrolls series.  Sometimes I’ll still have to go through it though, like in Baldur’s Gate or Mass Effect, but I can grit my teeth and “get along” with people.  Perhaps I’m just not a people person.

After all is said and done, one of my favorite things to do with single player games is to talk with other players who have finished it and hear their sides of the story.  What choices did they make that differ from me?  In my previous article I talked about how I tend to make choices that are more like myself, and that also means not experiencing a lot of things that other people chose.  I love to see why people choose different choices especially concerning factional, emotional, or moral matters.

I also like to hear where they wandered off to and what side areas and quests I didn’t see.  I purposely only do quests and side quests I truly run into on my own to make it more of a personal experience (unless I desperately need an upgrade or something), and so hearing of other’s exploits and adventures makes theirs even more unique.  Like, hearing a friend run into a legendary monster that I never knew about is so cool.  Them talking about some secret loot from it and what it was like is such a fun experience.  We’ve both played the game, but their treasures are all different.

This is a little harder to do with open world games where quests and areas are more laid out for you.   In Assassin’s Creed: Origins I ended up going to nearly, if not all, the markers on the map.  It didn’t feel very unique.  I was just checking off a list of things to do.  Every once in a while I’d run into something unique that made me smile, laugh, or be in awe.  I found the things that really hit that single player adventure spot were those few things that I ran into that were unmarked, or events that happened due to certain sandbox-based natural events.  

Guild Wars 2 kind of hits that same note, even though it’s an MMO.  MMOs are a little less like the nature of long wanderers together because of obvious reasons.  However, the way the game’s event based quests and renown hearts work, you can always just run into people and work together to fight some map boss or help a town of NPCs out.  Immediately after, we say thanks or share a cheer, and then off we are back again on our own adventures.  

Single player games offer that weird feeling of being back at base, and everyone shares their experiences and loot.  I hear their stories and I get amped up to go on another adventure.  In a weird way, I don’t feel alone in a single player experience, because we’re all on this smattering of timelines in our own worlds and I can hear what happened with them.  I know this is ironic because I don’t talk to a lot of people in general, but still.  All of this becomes more and more exciting as system based games like Dishonored and The Legend of Zelda: Breath of the Wild take shape.  They need not be super open world, but their dynamic systems allow for unique experiences that I continue to be amazed at or laugh at.  

It reminds me of times being united with gamers playing Super Mario World or other older single player games of the olden days.  We were all together because we all went on the same adventure, but when we reunite we all tell differing tales.  

Thanks for reading, I’ll see you again soon.

Elise