Day 8 of Genshin Impact

This will probably be the last of my Genshin Impact diary things, but not because I won’t play it anymore.  I think I’m just done writing about it.

The longer I play this game, the more it grows its own identity.  I feel like the first prologue area was a nice dedication to all the things that have influenced it so far, but once you start moving out of that area things become more refined into the idea that Genshin Impact is its own thing.

So far, I feel like I’ve gotten enough characters to get myself through most of the stuff with the wishes I have been able to use.  I don’t think I ever directly explained that.  Wishes are gachapon tickets used to get stuff.  Every 10 is a guaranteed four star or better item.  Granted, I have been given a lot of those prismogems, which are one of the cash currencies.  This will not always be the case, as most have been given for an event for starting near launch day.  I’m already satisfied with the current cast I’ve been given. 

However, I am beginning to feel the tugs of lack of resources.  I am now at Adventure Rank 21, and I’m starting to feel the thing where if I don’t play every day I am falling behind.  The strange thing about that is, for most of the content I play, I really don’t need to care that much.  Of course I care a lot about story, that’s one of my favorite aspects of a game, but the combat is fun enough to log in and just fight some monsters and log out.  There will always be monsters to fight.  Some good fights to do for fun are those ley line ones.  They cost resin, which is the energy system, but the resin replenishes every day.  If I just play a little every day, not only am I secretly grinding, but I’m also making good use of that stuff.

Everything levels up.  The characters, the artifacts your characters equip, the weapons, and the adventurer rank, which is like your account level.  The first four can get strained when they need to ascend, because they require looking for certain materials that may only drop during specific days of the week.  So yes, I am beginning to see that, but that doesn’t restrain me from playing for fun.  And when the time comes that all that time playing for fun can pay off for moving forward in the story, I think it will be okay.  My prismogem growth isn’t exactly quick though.  Maybe more events in the future can provide for that.

There is a battle pass.  I hate battle passes.  Although different from gachapon, they force the same pressure where you must spend time on the game within a set period of time or you won’t get the reward.  Even worse, you have to pay.   I suppose if you’re chunky enough in cash you can pay to get the whole thing at once.  I mean, the honest truth is that all online game events are like this, so can I really complain?  Perhaps.  

I still like the writing and the characters.  I like the voice actors, although I don’t know about the English ones.  Sorry about that.

Two more things to note before I stop this diary.  The boss battles are really fun.  I like them a lot.  They’re very fun and they really let me show off the power of each of my people.  I can also get owned when I run into one that’s way too high level for me, but that doesn’t keep me from trying (and sometimes beating) bosses that are ten levels higher than me just through my combos.  I love when RPGs let you wander into areas that are higher level areas, or that there are high level monsters hiding in lower level areas.  It’s like running into a bear in the forest.  It’s a chance high level encounter.  Disclaimer, I don’t like running into bears in the forest in real life.

The second thing I wanted to note is the Spiral Abyss, which is a rotating dungeon that is simply chambers with enemies.  Each floor has three chambers.  You have to try and beat them as fast as you can for rewards.  The twist is that you can choose buffs that affect the chamber or floor.  I really like this rotating dungeon and it almost feels rogue-lite in the manner that you can choose the buffs and that the dungeon rotates every few weeks or so.  It’s kind of like a remixed version of those floor trials like in The Legend of Zelda or Paper Mario.  I love it.

And this is where we part ways concerning the writing of Genshin Impact.  I will continue playing a little bit here and there.  It’s a good experience, and I think it’s a game worth trying out.  It’s possible if it keeps it up (and maaaaybe make it easier to not have to grind too much later) that Mihoyo pulled off a good gacha game.  I will probably write more about this in the next few months or so, but that’s it for the diaries for now.

If you’ve tried it, what are your thoughts?  


Thanks for reading, and I’ll catch you all next time!

Day 4 of Genshin Impact

I think there are a couple of things to note about Genshin Impact.  It looks like Breath of the Wild.  We’ve established that already, but it definitely doesn’t feel like Breath of the Wild.  Even with the climbing and gliding it feels like a very different game.  And that’s a good thing!

I said it before, but I’m saying it again, the gameplay is very good.  The flashy strikes, switching of characters, and elemental combinations make it very fun.  Regular combat is actually fun and worth playing.  It reminds me of Black Desert, but I think I like Genshin Impact’s combat a little more.  I like being able to combine elements.  The differences between characters can range greatly.  Sometimes things are very small, like how Kaeya actually takes a step back when he performs his charged normal attack, but the protagonist takes a step forward.  And of course, the big things are their actual elemental skills and stuff. I want more of that variance, in both sizes.  It’s great.

Your elemental combos actually feel like they have a punch.  You could go through fights with just one character, but you can definitely see the difference when you combine the elements to cause status effects.  Mixing both the regular and ultimate (or whatever that move is called that is on Q) combat elemental skills with the different characters is not too difficult but has high skill potential.  I especially like characters like Xingqiu.  His ultimate provides bonus wet damage even after you switch the character out.  Other characters that likewise create fields or effects that last long after you’re done with the move help create some cool combos.

The other thing I wanted to note is the writing.  I am playing the game with the audio in Chinese and the type in English.  I’m very impressed with the way they’ve translated the stuff.  A lot of the things to read are amusing or interesting.  I think it’s funny that there are some really far out dialogue choices you can make.  I mean, most of the time the only thing you’ll change is a different reaction, but it’s still fun that I can say stuff that is weird or almost meta.  I also like the things the NPCs say.  Again, they did a great job translating it to feel good.  I like it when MMOs have NPCs that wonder about life or other random things.  I ran into Ross the Quick, and he’s talking about how he feels like he shouldn’t run from things in life anymore.  He also talks about taking a break from missions, which almost feels like he knows the UI.  

A lot of MMOs from China, Japan, and Korea has great music, and I think Genshin Impact follows suit.  There are some melodies that may sound a bit familiar, but it’s still got good songs otherwise.  

So far, the cash stuff still is not demanding at all.  If I played the game a bit more intensely, maybe they will, especially later.  For now, I don’t see it as a problem.  The game has already provided me with characters that do well enough on their own.  More characters would just mean more fighting styles, which hopefully aren’t strict on their necessity.  As annoying as it would be, if that kind of content isn’t too far out of reach and I can still do all missions with the normal characters I happen to get, I think I would be okay to keep playing this game.

If I have more impressions, I will continue to post them.  Thanks for reading!~