Lone Wanderers Together

Single Player Co-op

I’m definitely a single player gamer.  If it has to be multiplayer it better be cooperative play, and even then I might just play through the whole thing by myself.  For example, The Division series I played 98% by myself.  I like taking things at my own pace and style.  My playstyle tends to conflict with a lot of my friends’ styles so I’d rather just not be a burden on the whole group.  

I love being a long wanderer.  I have a harder time with games where you need to control a squad unless it’s a top down view like an RTS or MOBA game.  In the Fallout series I never travel with a companion unless I need to for a quest.  Same goes for the Elder Scrolls series.  Sometimes I’ll still have to go through it though, like in Baldur’s Gate or Mass Effect, but I can grit my teeth and “get along” with people.  Perhaps I’m just not a people person.

After all is said and done, one of my favorite things to do with single player games is to talk with other players who have finished it and hear their sides of the story.  What choices did they make that differ from me?  In my previous article I talked about how I tend to make choices that are more like myself, and that also means not experiencing a lot of things that other people chose.  I love to see why people choose different choices especially concerning factional, emotional, or moral matters.

I also like to hear where they wandered off to and what side areas and quests I didn’t see.  I purposely only do quests and side quests I truly run into on my own to make it more of a personal experience (unless I desperately need an upgrade or something), and so hearing of other’s exploits and adventures makes theirs even more unique.  Like, hearing a friend run into a legendary monster that I never knew about is so cool.  Them talking about some secret loot from it and what it was like is such a fun experience.  We’ve both played the game, but their treasures are all different.

This is a little harder to do with open world games where quests and areas are more laid out for you.   In Assassin’s Creed: Origins I ended up going to nearly, if not all, the markers on the map.  It didn’t feel very unique.  I was just checking off a list of things to do.  Every once in a while I’d run into something unique that made me smile, laugh, or be in awe.  I found the things that really hit that single player adventure spot were those few things that I ran into that were unmarked, or events that happened due to certain sandbox-based natural events.  

Guild Wars 2 kind of hits that same note, even though it’s an MMO.  MMOs are a little less like the nature of long wanderers together because of obvious reasons.  However, the way the game’s event based quests and renown hearts work, you can always just run into people and work together to fight some map boss or help a town of NPCs out.  Immediately after, we say thanks or share a cheer, and then off we are back again on our own adventures.  

Single player games offer that weird feeling of being back at base, and everyone shares their experiences and loot.  I hear their stories and I get amped up to go on another adventure.  In a weird way, I don’t feel alone in a single player experience, because we’re all on this smattering of timelines in our own worlds and I can hear what happened with them.  I know this is ironic because I don’t talk to a lot of people in general, but still.  All of this becomes more and more exciting as system based games like Dishonored and The Legend of Zelda: Breath of the Wild take shape.  They need not be super open world, but their dynamic systems allow for unique experiences that I continue to be amazed at or laugh at.  

It reminds me of times being united with gamers playing Super Mario World or other older single player games of the olden days.  We were all together because we all went on the same adventure, but when we reunite we all tell differing tales.  

Thanks for reading, I’ll see you again soon.

Elise