Day 4 of Genshin Impact

I think there are a couple of things to note about Genshin Impact.  It looks like Breath of the Wild.  We’ve established that already, but it definitely doesn’t feel like Breath of the Wild.  Even with the climbing and gliding it feels like a very different game.  And that’s a good thing!

I said it before, but I’m saying it again, the gameplay is very good.  The flashy strikes, switching of characters, and elemental combinations make it very fun.  Regular combat is actually fun and worth playing.  It reminds me of Black Desert, but I think I like Genshin Impact’s combat a little more.  I like being able to combine elements.  The differences between characters can range greatly.  Sometimes things are very small, like how Kaeya actually takes a step back when he performs his charged normal attack, but the protagonist takes a step forward.  And of course, the big things are their actual elemental skills and stuff. I want more of that variance, in both sizes.  It’s great.

Your elemental combos actually feel like they have a punch.  You could go through fights with just one character, but you can definitely see the difference when you combine the elements to cause status effects.  Mixing both the regular and ultimate (or whatever that move is called that is on Q) combat elemental skills with the different characters is not too difficult but has high skill potential.  I especially like characters like Xingqiu.  His ultimate provides bonus wet damage even after you switch the character out.  Other characters that likewise create fields or effects that last long after you’re done with the move help create some cool combos.

The other thing I wanted to note is the writing.  I am playing the game with the audio in Chinese and the type in English.  I’m very impressed with the way they’ve translated the stuff.  A lot of the things to read are amusing or interesting.  I think it’s funny that there are some really far out dialogue choices you can make.  I mean, most of the time the only thing you’ll change is a different reaction, but it’s still fun that I can say stuff that is weird or almost meta.  I also like the things the NPCs say.  Again, they did a great job translating it to feel good.  I like it when MMOs have NPCs that wonder about life or other random things.  I ran into Ross the Quick, and he’s talking about how he feels like he shouldn’t run from things in life anymore.  He also talks about taking a break from missions, which almost feels like he knows the UI.  

A lot of MMOs from China, Japan, and Korea has great music, and I think Genshin Impact follows suit.  There are some melodies that may sound a bit familiar, but it’s still got good songs otherwise.  

So far, the cash stuff still is not demanding at all.  If I played the game a bit more intensely, maybe they will, especially later.  For now, I don’t see it as a problem.  The game has already provided me with characters that do well enough on their own.  More characters would just mean more fighting styles, which hopefully aren’t strict on their necessity.  As annoying as it would be, if that kind of content isn’t too far out of reach and I can still do all missions with the normal characters I happen to get, I think I would be okay to keep playing this game.

If I have more impressions, I will continue to post them.  Thanks for reading!~

Initial Thoughts: Genshin Impact

Any Impact?

Genshin Impact is an action RPG featuring anime characters.  The graphical style is like Breath of the Wild, because it’s kind of…from Breath of the Wild.  Luckily, it seems they’ve veered off into less Breath of the Wild-ish stuff for most of the other things like story.  I hate plagiarism.  So, we’re going to state what IS like Breath of the Wild first.

The graphics could be said to be inspired by Breath of the Wild, but some effects almost look pulled from it, the grass and fire combo especially.  The layout of enemy encampments and the first small enemies in those encampments.  The music in the shrines.  The death animation for animals dying and turning into meat.  I’m not going to say cooking because cooking has been implemented as a normal thing in RPGs for a while now.  The climbing and gliding system.

So, that’s quite a lot for the short few hours I’ve played so far.  After that, it splits off into its own thing.  Obviously the anime character’s style is pretty different from Breath of the Wild, and the story and gameplay elements are pretty different.  It is fun to play, and the ability to switch between characters in your party makes the fighting more energetic and intense.  Every character feels at least a little different so it’s nice to collect them and level them up.  I noticed that they seem to have their own story arcs you can play as well, which would be very nice if they developed that well.

The music is quite obviously inspired by Breath of the Wild with some of the music sounding like it was inspired, and some of it sounding…a little too familiar.  Overall though, I think it could possibly be good enough on its own.  The sound effects of the different characters swooshing and slicing are fun and satisfying to produce.  The menu sounds are nice as well.  

Oh, that’s something that I’m quite pleased with.  The UI and menu are pretty well done.  There’s a lot of stuff to cover, as it is a mobile-style game, but they actually present it all very clearly and I think it’s pretty concise for all the stuff it has to cover.  

So, of course we have to bring up the last two things that make any gamer worried.  The gacha system, and the energy/real life money system.  If the gacha ends up being something where cheap, powerful copies of the normal characters are a thing and only available for like, two months, that is something I am not going to be happy with.  I am pretty sure this will happen for real life events, similar to how Fire Emblem: Heroes does this.  This “you must grind or feel left out” system sucks.  It’s a little different if you are not set to have to grind within a short period of time, like just added content.  Of course, the company wants to make you play their game more, but it’s in a seriously bad way.  We’ll have to see how they handle that.

And then the energy system.  A lot of mobile games have this thing where after you use up all your energy you are either highly restricted in what you can do (efficiently) or you can’t do anything at all.  And most of the time the energy returns slowly enough that you are brought to the idea of spending money just to get your energy back.  These are both systems that are in typical mobile games, and I frown upon both.  Again, how they handle it will depend on how things go from here on out.  If it turns out to be a cash-time eating monster, then I will probably just finish the main story and then go, because otherwise I don’t think it’s worth my time.  

If it ends up being a pretty easy-going game concerning this stuff, then I will keep playing it.

Thanks for reading my thoughts on Genshin Impact.

The graphics could be said to be inspired by Breath of the Wild, but some effects almost look pulled from it, the grass and fire combo especially.  The layout of enemy encampments and the first small enemies in those encampments.  The music in the shrines.  The death animation for animals dying and turning into meat.  I’m not going to say cooking because cooking has been implemented as a normal thing in RPGs for a while now.  The climbing and gliding system.

So, that’s quite a lot for the short few hours I’ve played so far.  After that, it splits off into its own thing.  Obviously the anime character’s style is pretty different from Breath of the Wild, and the story and gameplay elements are pretty different.  It is fun to play, and the ability to switch between characters in your party makes the fighting more energetic and intense.  Every character feels at least a little different so it’s nice to collect them and level them up.  I noticed that they seem to have their own story arcs you can play as well, which would be very nice if they developed that well.

The music is quite obviously inspired by Breath of the Wild with some of the music sounding like it was inspired, and some of it sounding…a little too familiar.  Overall though, I think it could possibly be good enough on its own.  The sound effects of the different characters swooshing and slicing are fun and satisfying to produce.  The menu sounds are nice as well.  

Oh, that’s something that I’m quite pleased with.  The UI and menu are pretty well done.  There’s a lot of stuff to cover, as it is a mobile-style game, but they actually present it all very clearly and I think it’s pretty concise for all the stuff it has to cover.  

So, of course we have to bring up the last two things that make any gamer worried.  The gacha system, and the energy/real life money system.  If the gacha ends up being something where cheap, powerful copies of the normal characters are a thing and only available for like, two months, that is something I am not going to be happy with.  I am pretty sure this will happen for real life events, similar to how Fire Emblem: Heroes does this.  This “you must grind or feel left out” system sucks.  It’s a little different if you are not set to have to grind within a short period of time, like just added content.  Of course, the company wants to make you play their game more, but it’s in a seriously bad way.  We’ll have to see how they handle that.

And then the energy system.  A lot of mobile games have this thing where after you use up all your energy you are either highly restricted in what you can do (efficiently) or you can’t do anything at all.  And most of the time the energy returns slowly enough that you are brought to the idea of spending money just to get your energy back.  These are both systems that are in typical mobile games, and I frown upon both.  Again, how they handle it will depend on how things go from here on out.  If it turns out to be a cash-time eating monster, then I will probably just finish the main story and then go, because otherwise I don’t think it’s worth my time.  

If it ends up being a pretty easy-going game concerning this stuff, then I will keep playing it.

Thanks for reading my thoughts on Genshin Impact.