Sentimental ULTRAs

In a minute, I’mma need a…

Objective lists of bests always make me scratch my head.  I know there will always be at least some bias in lists, but my favorite rankings I hear from people I talk with are the ones that are very emotionally biased.  I’m talking nostalgia, events that transpired during plays, purely sentimental acts, and emotions just taking over.  Even if this means emotionally attached to a certain game design.  Even if this means emotionally attached to a bad game design.


If you’ve been here, you’ve heard me talk about the ULTRA, the Ultimate Loosely-Thought Ranked Analysis.  This is my internal ranking of all the games I’ve ever played.  This list is processed by a current top twelve list that rotates as new games enter that list.  When games are added to that list and leave, they graduate to the ULTRA where they are ranked. 

There is no other process other than just sitting there thinking and discussing with other players.  Things move up and down that list all the time depending on discussions, thoughts, and epiphanies.  There is no extreme, numerical game design analysis.  It’s just thoughts.  While I have studied a lot about game and art design in video games, those things are not what I pride my list on.  I love my list because it’s so emotional.

When I speak to players I like to bring up the question, “What are some of your favorite games?”  I say “some of” because asking for a number one game is usually too difficult or stressful to answer.  Just give me a couple of games where, if you had to recommend to a random player, these are the ones you’d choose.  I want them to choose whatever loosely-thought, emotional choices they made.  I want to get to know the player as a person, not as a critic.  

Each viewpoint that the player brings to the table is what makes everything so unique.  Their likes and dislikes of the game tell me a story that gives me a greater understanding not just of their thought processes and perspectives, but also their goals and what they value.  I believe every experience in life does have an impact.  This is why I oppose those who bully others online and why I oppose those who think just because something inappropriate is on a screen and “isn’t real” is okay.  It’s the same emotional connection that gives the reason why you can’t go about saying that certain anime is okay even though there are definitely pedophilic things in it or other similar stuff.  Whether you like it or not, watching that thing is going to affect you for the same reasons that other “innocent” things affect you for good.  I can’t believe I’ve had to make that argument (and have it be ignored by said person).  Why do I always hate being part of this entertainment community?

I digress.  Let me talk about something a little less depressing.

I love Remedy Entertainment’s Control.  I deal with some addictions in my life, and I don’t handle them well.  I used to be addicted to gambling (darn you lootboxes), but thankfully I’ve gotten a lot better at that.  So that’s one of the many down.  I’ve been through therapy, drugs (ironically, for drugs), and other treatments.  It’s not an easy road, but it’s a road that always makes me feel like it is my choice.  Addictions blur the line between what is choice and what isn’t.  It also brings up a ton of other contextual sociocultural things that also ask the same question depending on said contexts.  It’s just…not fun.  (I hope if any of you are dealing with similarly degrading things that you are getting as much support as possible.)

Playing Control felt different.  I felt free.  It’s technically considered a horror game, and I don’t do well with those, but I managed to get through the main game.  (I haven’t finished the DLCs, I’m saving that for spooky month.)  I’ve thought about this a lot, and I’m not sure what it was.  That week I played Control I was free from all my addictions.  I felt like I really was in control.  It wasn’t because I played all day and night or anything.  They were normal sessions.  Maybe it was Jesse’s independent attitude and my role-playing as the characters that gave me strength.  Maybe it was the emotional connection I had with her confusing experience.  Maybe it was smashing stuff with the physics in the game.  What if it was just good gameplay and world building?  These are just some of the ideas, but I honestly can’t pinpoint why.  That whole experience is one of the biggest reasons why I love Control.  

It’s so…simple if you look at it.  The event was complicated for me, but if you look at it from the outside in, it seems so simple.  It’s very emotional, and it’s super insanely biased.  It is in fact, probably one of the most biased positions on the ULTRA.  Control sits at #6.

I think what I am trying to say is that I love people.  Don’t get me wrong, I am a hermit.  I rarely go to events for the social parts.  But I admit that I really love people.  Sounds like an oxymoron, but I think it somehow works.  I’ve been following other players like Later Levels, where life, games, and being a parent all coincide.  And how about The Gamer With Glasses, a gamer trying to get through life and talk about their love for RPGs.  Or Ace Asunder’s unique perspectives on gaming feel empowering and eye-opening.   Their views on games tell stories.  These are stories that help me grow.

I am far, far from a perfect person, especially as I have just been kind of vulnerable about my life just now.  I value the struggle, and all the hardships in my life have given me the opportunity to become a softer person.  I have chosen that.  I want to see that.  I want to see how video games are a force for good for people in the world.  How has gaming shaped struggles for you?  How has it helped, even in the most minor of ways?  


Hearing emotional lists and likes of games helps me realize that the player I am talking to is a human being, and with that human being comes struggle.  And with that struggle is usually someone who is trying to be a better person.  And with that striving person, maybe another reason for me to hate being part of this media community a little less and love it a little more.

Thanks for reading. I’ll see you again later this week if my work isn’t crushing my soul.

Elise

Why I Love: Subnautica

Fear and Fun

Subnautica is sci-fi, exploration-survival at its best.  Let’s dive right into it.  Er… sorry.

Subnautica is a survival game where you crash land on an ocean planet.  The normal survival mechanics exist where you have to manage hunger and thirst.  You’ll have to manage your oxygen as you dive into the depths.  You can scan objects and creatures to learn more about them and the absolutely rich ecosystem in the game.  You can build bases to expand your exploration prowess.  Subnautica excels at providing a beautiful ocean of creatures that gives you an amazing sense of wonder.  

I’m not exactly the keenest on survival mechanics.  They tend to get really annoying at some point.  I don’t want to have to find more food to eat.  I just want to explore, and while that option is available as a way to play the game, I definitely would not recommend it.  One of the difficult things about survival games is designing how the player manages their progression.  How do we make it so food is a challenge, but not annoying?  Should we make it so tools break?  And how do we design tiered tools?  Subnautica smooths out those experiences so these things rarely are an issue.  If you’re continuously doing your gameplay loop of survival, I feel like these things don’t ever feel like much of a problem in this game, but they receive just enough attention to make it still feel like you’re surviving on an alien planet.

This brings me to the thing that I enjoy so much: you don’t really have a weapon.  Okay, you get a knife early on, but that thing is puny.  It is clear in the game that you are a guest in a foreign world.  Creature designs are beautiful, strange, and sometimes dangerous.  The world is hand-crafted, so everything has its set place and I think that was the better way to go here.  Every time I stumble on a new area my mouth is agape.  I’ve really never felt such excitement and joy from exploring a new world as I do in Subnautica.  However, this may be a bit of a bias having studied biology as a focus in school.  I love learning about the physiological properties of creatures when I scan them.  I just…I need to scan them.  I need to know more.  If biological lore is a thing for you, then you’re playing the right game.  Or maybe you just like codices.

I’m also…incredibly scared of this game.  There is a story in the game and it is a game you can finish.  I love stories in games, but it’s also frightening that, in order to progress, sometimes you have to go into huge spaces of open water.  Maybe that’s also what makes Subnautica exploration so invigorating is that while there is a sense of awe upon finding a new biome or area, there is also fear.  You are a small human in a big ocean.  Sometimes all you can see is darkness or foggy water.  The fear is so natural.  It’s not like there is going to be a person with a pyramid head or a zombie leaping at you.  It is just…water.  I admit it, there have been times I swam forward and had my eyes half closed…maybe, maybe fully closed.  But I think this fear of the unknown is done very well here and is a core part of Subnautica.

Oxygen.  I’m going to say one thing that I think is both frightening and so visceral that I really love in Subnautica.  It’s getting lost in an underwater cave.  Perhaps you’ve heard this from divers or instructors before.  In real life, underwater caves are extremely dangerous to dive in.  If you don’t have a guide or a line to keep yourself in check, even experienced divers can die from lack of oxygen.  And all these things are definitely felt in Subnautica.  I think the intense panic I’ve had knowing my oxygen was running out and being completely disoriented from the multiple dimensions of being underwater is some of the best panic I’ve felt in video games.  Frantically and desperately swimming around hoping that I remembered things right.  It’s a rush.  I know I’ve run out of oxygen before in video games, but I think it’s the whole mise en scène and maybe claustrophobia of it all that makes it such a great underwater experience.  I mean, it is called Subnautica after all.

I hate spoilers, and definitely won’t ruin the game’s story here.  It is a good story though, and it is well worth your time, or at least I like it.  But like most things as games, it has to hold up well as an experience, and I don’t know if I’d play through the story if the way you move through the story wasn’t as well done.  I think in survival games, story tends to be pretty minimal.  I mean, actual survival games, I don’t mean open world games with survival elements.  Games like The Legend of Zelda: Breath of the Wild are open world games with survival elements.  You do have to “survive”, but you can also get stronger and survival kind of gets cast to the wayside.  That first area with the plateau in Breath of the Wild is the survival part, the rest is exploration.  Mostly.  In Subnautica, you’re always just trying to survive.

I think the biggest factor of all these things is just awe.  It is a game that puts my feeling of how much I love exploring the world of video games into overdrive.  But even if this is so great, don’t go forcing yourself to like something if exploration is not your thing.  Perhaps you may find a certain aspect of it exciting enough, like creature design.  No matter how much I can praise a game on its strengths, if they’re not to your liking, it may be an unnecessary playthrough.  While I won’t deny those strengths are there, I would like to remind everyone that your opinions on what games to play are always valid.  Just remember that there may also be a new thing to love if you’re willing to give it a go.

Subnautica is a game that brings me back to childhood exploring Super Mario 64’s levels again.  And for a game that is good enough for making me want to keep playing even though I’m so scared of open water, it is #29 on the ULTRA.

Thanks for reading, I’ll see you again!
Elise

Note: If you’re feeling woozy because of being in the water and going around disorienting caves, try adjusting things like motion blur (…if the game has them I don’t remember because I always go straight to options to turn this off) and the field of view.  If you feel like puking, adjusting the field of view almost always seems to do the trick.

The One Note NPCs

Love the passions

This is for those NPCs in video games that have great designs, but they’re pretty one note.  I’m talking about the NPCs who are so focused on a single goal in their life.  Their character designs are usually fantastic and when you meet them you feel like you can immediately get what they’re like.  The eccentric bug collector that will buy all your bugs or take them for upgrades.  The man that is so fascinated by this very, very specific kind of rock that will give you a bunch of cash for them.  And those rocks just happen to be in places of great achievement.  

I know that these characters are frequently just filling in the niche roles of some side quests or collectibles, but there is so much darn character in them and I love them.  We’re always pushing for more interesting and complex characters, but the passion in someone so one note in these games, which are usually RPGs, is so charming.  I can’t get over how happy I am for this person when I finally find that golden beetle or whatever it is they’re collecting.

Maybe they’re someone fascinated by flowering vines, and it turns out flowering vines indicate secret climbable areas.  If it weren’t for this person saying, “Oh, look at that one.  That flower is purple.  Ooh!  This one is pink!  Oh, I just love flowering vines.  Don’t you?” we never would’ve guessed!  Okay, maybe we might’ve guessed, but it’s a cute way to point out things.  I admit sometimes these people can be a bit annoying, like the guy in Pokemon who just wants to teach you how to catch a Pokemon.  I get that that is an important aspect of the game, sir, but I do want to move on with the game.  But still, his passion is noted, and I’m glad he just wants to share it.

I guess that’s a good sign of someone who is very passionate about things: they want to share their knowledge and their experiences.   It’s the reason why we don’t talk about certain things in games, because we want people to experience the same shock and awe that we went through not knowing a plot twist or something.  

If you’re reading this article, it’s likely you’re passionate about games.  That’s great!  However, it is also quite likely there is something else outside of games that you’re super into as well.  Maybe the people in these worlds do have other things they’re chasing after but we just don’t know it in the context of the game.  Luckily for us, we can always have many passions.  It’s still great if games are your only passion!  Don’t let me stop you there!  

I get excited with people just starting to get into video games, but fully committing to them.  Sometimes they struggle with the disparity between the controller and their character.  Maybe they’re getting used to understanding game system intuition.  But they still push on through, and it makes me so happy to see them develop a new love for something.  Their growth is just as important as mine no matter how long I’ve developed mine.  

Wait a minute, maybe in your world, I am the NPC who is just really passionate about video games.  Well, I suppose then that you’re part of the community and I’m one of many video game loving NPCs.  Don’t let other people push you away from what you love.  If what you love is starting to get unhealthy because you’re staying up until four in the morning to play, okay, maybe slow it down a little.  Don’t let your dreams be thrown away by someone who doesn’t own them.  A small insight from someone who has let that happen, it is debilitating and humiliating.  It really cut into how I felt about my self esteem and self worth.  Let’s be frank, the video game community can be choking to the individual.  They can easily smother what they hype up.  It has taken me years and years to repair the damage, and I’m still working on it today.

Oppositely, that is why I love those NPCs.  They are unabashedly showing off that they love this thing.  They’re (usually) not interrupting anyone else’s lives, but they definitely want to talk about their excitement for something.  They’re free.  

Too many times I regret falling to that choking idea that what I love to do isn’t good enough for someone else.  Or even that I’m not “hardcore” enough to have a passion to belong to a community or something. 

And that simply isn’t true.  I hope none of us ever has to feel embarrassed about what we love.  

Thanks for reading, I’ll see you again.

Elise


The Open World Crab

A lateral journey

I really don’t like the idea that open world design is an evolution of gaming.  I think it’s progressive in the fact that our technology can now handle it, and that we can create such things, but a game going from linear or another design to open world is not necessarily an evolution.  I think it’s a lateral change.

Like most things in design, from art to games, changing the rulesets always have consequences.  You can’t change the variables in your style and design without consequence, no matter how abstract you make it seem.  In abstraction you willingly remove authorial interpretation and put it up for the consumer.  I’ve probably said this a million times, and I will say again, I believe authorial intent to be important.  The mistake is always believing it to be the most important.  How important authorial intent is depends on the context of who made it and who is consuming it.  

Open world styles will give up some paths for others.  It’s difficult in a linear game to have the Red Dead Redemption moments that are the source of much hilarity or amazing feats.  You won’t get that in DOOM, but you won’t get the level designs in Red Dead unless you’re playing a mission or something.  Open world isn’t so much an evolution as it is a choice in design.  It could be that a game’s style better matches the open world setting, and even then we sacrifice much.  

One of the things that tends to be commonly sacrificed is story.  To have a story work well in an open world means spreading content.  You give up pacing if the player is allowed to go on a 20 hour journey into those mountains on the map.  Subnautica would be very unfortunate as a linear game, but there is a story in there and the writers are restricted to building it in a way that allows it to be approached in any way and timing the player chooses.  You can indeed choose to go view that beacon that popped up on your HUD, or you can spend more time harvesting that copper.  

You give up development time for the advanced writing you’re going to have to make if the player wants to get creative with their progress.  As I previously wrote in an article, most open world games have custom characters, and that means sacrificing some story telling developments of your choice.  Sacrificing these things are not necessarily bad things, but they’re exactly that: sacrifices.

An unfortunate example of not sacrificing things just to fit your bill is Far Cry 5. The game is a fun open world sandbox, but too many things are squished in just to try and be the open world sand box game. They want a story, but they don’t want it on the terms of an open world. You are constantly interrupted by the story and the open world feels staggered because of it. You are restricted in some points in the story, and then it openly mocks how bad your “choices” were when you couldn’t really make choices at all. The whole time I was just kind of thinking, “Well, I was just trying to wander around and do stuff.” I felt pushed to the point where the story was an annoyance and felt unworthy of my time. Far Cry 5 could have been good if it was story based shooter or the open world jaunt, but it chose both, and it did not work. Can you implement a story into an open world well? Yes, you can, but you have to play within the consequences of your designs. Otherwise your designs will end up competing with each other.


The linear world is easier to control.  As a designer you can set the stage, and you can arrange the scenes.  What do you want the player to see?  What do you want the player to feel?  You can get some of these things in the open world.  How far along the spectrum of the two extremes do you want to pull it?  

I think the other difficult thing is changing development mindset when designing open world games.  I don’t think The Legend of Zelda: Breath of the Wild is some sort of evolution.  It’s just an open world with a lot of design implementations in it.  They made sure climbing, running, and gliding felt good.  And yet, those are not things that need to be in an open world game.  They took into account how locations looked at different angles as players were approaching them.  Hills, mountains, trees and all geography was taken into account.  Where they hid treasure and secrets were considered in the design of the landscape.  These are all things that you also consider in more linear games.  It all goes back to design, and how well you implement it.

You can always create a systemic game and plop large swathes of land and say it’s an open world game, and you will get those open world moments naturally, but designing the world to also be a huge, explorable set piece is what sets Breath of the Wild apart from other games.  Red Dead Redemption 2 leans towards the large swathes of land with random events, but that’s the whole feel of Red Dead.  It is a large, untamed land full of animals, mystery, and highwaymen.  There is a balance between what is handcrafted and what is meant to be accidentally encountered.  You can say they handcrafted what wouldn’t be handcrafted.  What you intend to do with your open world can be a guidepost to how you want it to be designed. 

There are a fair amount of games where it’s just a content dump.  You can feel some of that in the Assassin’s Creed series, especially in the earlier games.  Dynasty Warriors 9 takes the franchise and sets it in the open world, but it really doesn’t adapt the series well to the new design.  What you do and what your guidepost is, which is usually some sort of franchise core concept, is what can really hold your game design together.  


There is nothing wrong with having open world design.  There is nothing wrong with having linear design.  The only thing wrong is not having good design.

Thanks for reading.  I hope you’re all staying safe out there.
– Elise

It’s Okay to Grind

A little bit of that

There is a parallel in gaming that always makes me think.  In a lot of RPGs, especially MMOs, we are just grinding to get that next weapon or cosmetic.  Every day, every hour, every minute, we’re moving that little progress bar forward.  Sometimes when we do this it’s that little movement that makes us feel satisfied.  I feel great that I filled that exp bar again.  I suppose in those situations it can seem a little more justified, as that skill point can make a difference in what I can do.  

Maybe we’re grinding because we are undertrained for that boss that we died from.  Maybe I just want to open another engram in Destiny.  Sometimes we’re grinding the grind, like in The Sims, where I’m just trying to earn enough money to get a new piece of furniture.  We’re literally playing a game where we grind to earn money just like in real life when we could be doing the exact same thing in real life.  The weird thing is that one of the versions is considered entertainment.

Is there something wrong with just chipping away at life to get to the next thing?  While I believe that enjoying the journey is important, what if we really just want to learn that skill or get that sound system for the home entertainment room?  I think there is a lot of good that can be found in the grind, especially if it involves community or friends.

Let me be clear, it can be a negative thing.  It’s often not a good sign if we’re grinding months away of our lives just to get that one object.  It’s probable that the satisfaction won’t last very long.  This applies to both real life and in game.  Maybe that weapon wasn’t as exciting as we thought it was going to be when we finally wield it.  I think what I’m getting at is that the best situations are when the grind and the end result are both enjoyable.  Sometimes the grind itself isn’t enjoyable.  I’m thinking about long term goals like getting to a good place in physical health, earning money only to spend it on fixing something in the house, or the grind of working at a place I don’t want to work at but I still have to to survive.  Some grinds are more valuable to me than others, and cutting some out or adding some in can greatly affect my health.  This includes games.

Some games won’t be worth my time anymore.  I stopped playing Destiny 2 because I’m a lonely person who pushes away those who try to get close to me, but also PvE as a lone person was not great.  The grind for the engrams/lootboxes got even more tedious with their newer updates.  I love cosmetics.  I like the grind to search for an item, but…who am I doing it for?  The games weave in and out of my life depending on how important those grinds feel to me.  Guild Wars 2 appears every once in a while when my small community pops in to play for a couple of weeks.  Is my daily maintenance of Genshin Impact worth it?  The gameplay is always fun, and I love the characters, so it remains.  I still play Path of Exile, but I’m running out of themed characters to make.  Will it still be worth it to me?  I guess that depends on why I’m doing it.

Some people can go for hours because they’re with friends.  Or maybe they just really want that Dragonbash stuff in Guild Wars.  I think for me, while there is some feeling of missing out at times, I grind mostly to unwind.  If I don’t have the mental strength to commit to a story, the grind is the way to go.  I am often in a bad way because of a collection of mental illnesses, but grinding is something that is alright for me during those times.  And sometimes it’s the opposite.  

I think the idea that grinding is such a bad thing is not inherent.  It all depends on how we use it.  Sometimes you need a break.  It’s okay to slow down and just chip away at something, hang out with friends, or just recharge.  There is nothing wrong with that.  Maybe design-wise grinding can be bad, but how we use it can be healthy.  It is easy to fall into bad habits of letting the grind takeover our lives because we don’t want to be doing things, but with good management I think grinding can be a refuge.  It can be a refuge from our refuge of gaming.  We just need some time to not worry. 

It is perhaps in times like these that that kind of feeling is a sanctuary to us: a place where we can rest and say, “It’s okay.”

Thanks for reading.  I’ll see you next time.
– Elise

Thoughts on Summer Game Fest Part 2

Alright.

I’m only going to talk about the stuff that excited me, which is a lot.

Redfall
Redfall excites me because it is Arkane and I love Arkane.  I know it’s kind of different because it’s Arkane Austin, but hey, we might be getting something good here.  However, I don’t…like the way the game was demoed.  It didn’t…feel very good.  For a game that’s a co-op, class based shooter it felt very tame, and not in a good way.  I’ll have to see it when it gets closer to the release date and people are playing to show it off at as a presentation.

Hollow Knight Silksong

Yeah, we’ve been waiting for this forever, and I didn’t even watch this trailer because at this point I’m just going to wait for the game to come out to experience any of it.  Still excited though.

High on Life

I was not expecting this one at all, but it looks so unique I am actually interested in it.  The dialogue and voice acting might…turn me off though.  

Forza Motorsport (2023)

This looks GOOD.  But I don’t know how progression is going to work.  I like Gran Turismo 7’s progression a ton and most of Forza’s progressions are not…like that.  But everything looks beautiful and I still want to try it.  Unfortunately, that also means having to work with Microsoft’s super high prices for their games.

Overwatch 2

I quit Overwatch a long time ago.  I still grab loot boxes every so often when they’re handing them out, since cosmetics should carry over.  I just don’t handle PvP very well.  Less of a problem if I’m actually good, but more of a problem if the community isn’t great.  …I think you can surmise which of the problems Overwatch has.  But Overwatch 2 has me interested and I will probably play it until PvE comes out and then never return to PvP.

Scorn

It’s finally going to be here!  Will I be brave enough to play it?  Maybe…

These are all games that I’m interested in, but I don’t have much to say about them:

  • Flintlock: The Siege of Dawn
  • Minecraft Legends
  • Lightyear Frontier
  • The Last Case of Benedict Fox
  • As Dusk Falls
  • Pentiment
  • Cocoon
  • Wo Long: Fallen Dynasty

Starfield

I admit that Starfield is looking super interesting to me.  This is especially so when I just finished Fallout 4Starfield looks like everything I ever wanted in a space RPG.  The mechanics are familiar but also different.  I’m so excited for this game.  Some people are worried the planets will be empty, but I want empty Mass Effect 1 like planets.  I love that feeling.  PCGamer wrote an article about empty planets and also referenced Mass Effect 1.  When I read that I laughed and cheered out loud.  That person knows exactly how I feel.

There’s something about that realistic weirdness of stumbling upon something that feels like “it had to happen to” be there instead of “everything designed to make you happy” be there.  The only thing I’m worried about is taking care of people in a base or a crew or something.  I hate managing people.  I’ve mentioned this previously, I always adventure alone if I can.  I’ll always tell off AI.  It’s rare that I find an AI I like enough that it doesn’t bother me.

UPDATE: Wait, wait! I forgot something. The System Shock remake. Oh, that looks so good!


Most of everything from the second half was this Microsoft conference, which I think went very well.  Capcom showed off a few more things, but stuff that was so far ahead of my obligations I wasn’t as excited.  And Nintendo showed off Xenoblade Chronicles 3, and that’s…just too much.  Unless I was lazy and just wanted a PC release of all of the Xeno series.  Yes, actually that’s just what I want and I’m stubborn.

I’ll get back to normal writing and less of this short stuff now that this is all over.  I feel like these past few weeks have been hectic, and having Summer Game Fest here is both a boon and a curse.  Good because I have something to write about, but curse because it still feels like I have a ton of work to do at the same time.

So, all in all, what games are you most excited for from all these presentations?

Can’t wait to see what Nintendo actually has in store for us.  As always, be safe, and happy gaming!

Elise

Gaming Identity

Master of None

I’m usually trying to find a set arc of things to write about in every article, but this is also a personal “blog”, if I can call it that.  A lot of things here are based off of personal experience and opinions, but at the same time I want it to be worth reading and fun to read.

Sometimes I lament my lack of skill level in video games.  Granted, I think I am better than a casual player.  I think I am a little bit better than the average?  And yet, place anyone who has even the slightest bit more focus on a game or type of game that they like and I can assure you they will be better than me.  As I got older in high school I thought a lot about what makes my pride and identity as a video gamer important to me. The more I think about this, the more I realize there are certain things I want to be  part of me as a gamer, and some that I really don’t care about.

Socially, I used to be upset that I wasn’t as good as other gamers, but personally, why did that matter?  The joy people get from their competitive spirit is nothing bad, but to define myself and my value through someone else’s lens just wasn’t working out for me.  I think there are three main things I tend to focus and work on as a video gamer.


I value the history, diversity, and humanity in video games.  This is one of the driving forces behind me playing games that are perhaps more mediocre than others.  I want to see what makes games that aren’t the best still likable.  I want to see a development team improve over time.  I want to see the struggles of trying to make good game design decisions.  I love the stories of Iwata Satoru as he grew Nintendo, or the struggle of Eric Barone as he created Stardew Valley.  All of this included, I think I value my versatility and diversity in the games I play.

In terms of piracy, I am always on the front of anti-piracy, not for the sake of capitalism, but for the sake of morality and humanity.  Which is also why if it takes piracy to preserve history, I don’t necessarily discourage that side.  I think it is the moral responsibility for developers to preserve their games and the games’ history, and if they do not it may be up to the players.  This is the history side of my values.

Games that show humanity in their storylines and the poking at our lives to become better people are also very enjoyable.  Games don’t have to be deep to be good, but some games can be good because they are deep.  Undertale and some of the quests in Genshin Impact that really push what it means to be human and how we can improve are so valuable to me.  My siblings and I often poke at anime because they tend to hit the hardest notes in what makes us human.  I love the struggle between the self and what is right in Path of Exile’s implied lore.  “We see ourselves reflected in those facets, twisted beyond recognition.”  It remarks how people do not become mad in a single moment, but it is almost always a string of events unnoticed by those outside the mind.  And sometimes how certain things in their simplicity are what makes them impact how we feel and think, like in Alan Wake. I wrote an article about that.

I value the spread of knowledge that is good.  The only thing in the media industry I enjoy more than consuming is teaching about it.  I love talking about game design and helping new gamers find their place in the field.  I want them to discover what games really drive them to play.  Few things are as enjoyable as seeing a new gamer find out that they really love in a series or seeing their skill levels improve as they put in their efforts to be better at a game.  

I love seeing games as a diving board to raise interest in things.  I love studying, so learning new skills like lockpicking because of its universality in video games has been great.  Although, I’m still not as good as I’d like to be, trust me.  Learning about how politics and misuse affect the everyday lives of people in Deus Ex and relating that to real life.  Or other pokes like racism and refugee crises in Guild Wars 2.  To learn and see from outside my mind is good knowledge from video games.  

And bringing it back around, just people learning about the lore of worlds outside our own.  That excitement, the fandoms, the burning passion of it all.  These things are good knowledge because it brings people together and we carry joy together.  Just lore of games themselves, even if not as useful in real life, that is good knowledge that I love immensely.  

I value the relationship between myself and games.  This has been kind of talked about in my Breaking the Fourth Window article.  I value how games change how I treat others in positive ways.  Understanding communication and how to better be myself around others.  Setting boundaries and respecting boundaries.  I am not a social person, so all of this is a good thing.  I value how I feel about the characters and the worlds in these games.  When people cry over a beloved character’s death, and moreover why they were close to them in the first place.  Was it because they had a friend similar to them?  Was it because we loved or hated a similar situation?  Is it trauma?  …was it because they were hot?  Okay, that last one is not really something I could personally relate to, but to each their own in their video game relationships.

I think some people categorize my relationship with the game worlds as nearly as dangerous as what some…unhealthy fandoms do with characters, but I don’t relate to them in the same way.    It is a bond to strengthen my values and ties to everything around me.  I want to be with the hurt and misunderstood in games, to “talk” with them and interact and think about how I feel.  It has helped me relate to those who have been hurt in real life.  It is not that any of these relationships in our outside video games are fake, rather it is that they all uplift each other.  And in one full circle going back to my first point, it helps me become more human.


Is this all a bit cheese?  Maybe.  Does it feel a bit preachy?  Kinda.  But all in all, it’s what I pride myself in playing video games to be.  I think a lot of the reasons I play are for uplifting me and those around me.  I want to help people be more human, or even just have good fun.  Sorry if these rather personal posts are not as exciting as my other posts, but I just hope that we all have positive growth in ourselves by playing video games.  I want to prove that there is so much more to video games than just violently shooting at demons.    …although, that is fun too.

Stay safe, thanks for reading, and I’ll see you next time.

Elise

Intentional Playing

Playing to work?  Or playing to play?

I’ve written about this in the past, but I feel like bringing it up again. I have an issue I’ve been working on the past year or two.  I am so caught up in being productive.  I have a job and my art production on the side.  While those occupy a lot of my time, the thing that really occupies my time is my interest in just about everything.  I know I have a limited amount of time here on Earth, but I’ve set all my productivity for eternity.  So my ideal is to act as if I would last forever. 

I love video games.  This site was originally not going to be called Game Praisers, but something more general.  I’ve spent so much time researching and learning things unrelated to games.  I have a good foundation of  biology, chemistry, and physics.  I’ve had my foray into business, programming, accounting, and a few other unrelated things.  Just because I’m very interested in all that.

However, being a jack of all trades is time consuming, and I’ve felt that the pressure to be productive as I try to continue this hugely lateral growth is seeping into everything I do.  And that includes video games.  I think it’s very probable that anyone who has a job or is trying to get a new skill can have that same issue start to pop up in their lives.  It doesn’t help that, contextually, we are in a covid-19 world where we spent a lot of time indoors.  I know that didn’t affect me too much, because I am not a social person, but I saw other people struggle with feeling productive being indoors all the time.

That need for productivity is now in a place where I feel like it shouldn’t belong.  Video games are meant to be fun.  I’m not very good at relaxing.  I’m always having to do something.  I hate naps.  I need to be doing something “productive”, which in this case has also come to mean that I must consume media at a desired rate as well.  That Assassin’s Creed year last year probably didn’t help either.  

So now, while I’m still trying to move around and get into all these games, I want to be more intentional with playing games . Playing games with the intention to have fun and the intention to relax.  I was advised to intentionally relax.  To have time set aside.  To do things knowing that the purpose is for me to relax or to enjoy my time.  This is why movies are a very good way for me to intentionally relax.  I get focused and that’s all I can think of.  The whole purpose of it is, well, it.  But with games, especially because we have to make efforts to do things, I kind of get the feeling of having to be productive again. 

I have to level this many times, I have to get this many resources, or I have to get this far into a level.  But all that really kills the joy of gaming.  Even if I’m playing with the intention of concentration like in cataclysm mode for Vermintide II, I have to really be focused on getting to that point to really get that flow and enjoyment.  

And now, just now, when I’m already at a veteran-ish age in the world of gaming, I need to re-learn how to sit down and play for the intention of playing. This sounds dumb.  I’m kind of repeating myself, but this is something that I think is important and something that I feel like might be unaware to some people.  I think it’s a mental health kind of thing as well.  I want people to recognize that our mental health will affect how we enjoy games.  It’s an important part of our bodies to take care of, and I want us to enjoy games to the fullest.

The internet was really bad this last week, and I couldn’t even turn the computer on due to network issues.  So I grabbed the Nintendo Switch and I booted up the random game I bought like, a year ago, and started playing.  It was Final Fantasy Adventure  in the Collection of Mana.  I remember stopping several times because of the archaic systems of direction in it, but I had nothing else to do.  I mean, I had other things to do.  I have plenty of backlog research I could do.  But I really just wanted to play a game, and this was one of my only options.

So I sat there and struggled, but then I decided to try and figure out this oldschool game.  I found myself getting really sucked into it.  Time flew by just like it did in my younger days.  I played because I intended to really just play a video game.  I sometimes lament this feeling of not having time to play games and then only playing thirty minutes to try and squeeze whatever I can before I have to get back into the grind of work, and I don’t enjoy it.

Sometimes circumstances make it really difficult, but I’m going to keep working on this idea of just playing purely for the game again.  Even if it’s just the thirty minutes I have left of the day, I’m just gonna let it happen.

I did that last night on Deep Rock Galactic.  Typing this now I just realized that.  I had thirty minutes left, and I just went all in.  I planned for one game, but I committed fully to just getting into it.  I suppose I’ve come pretty far in this long journey of enjoying games again.

One last thing, for some of you, gaming might even have to take a backseat.  It might be another activity that is more relaxing.   Regardless, be intentional with your time to relax.  It’s hard and, no matter how dumb it sounds, you might have to work at being able to relax.  Keep at it though.  Ultimately, our physical and mental health is pretty important. 

So take care of yourself, stay safe, and let’s enjoy video games again.  See you next time.

  • Elise

Thoughts on Back 4 Blood: Tunnels of Terror

Contains Both Tunnels and Terror

Well, what I wrote in the subtitle explains it all.  The end.

Just kidding.  I’ve been playing Back 4 Blood since…December, I think.  And like similar intense co-op games like this, we blasted through it in like three days.  It was fun, and then that was it.  Back 4 Blood also brings with it unlockable things to keep me coming back: Cards can be unlocked.  You use the cards to make decks and you draw those cards as you play through the levels.  The cards are always in the order you set them in the deck to be, so that’s nice.  It makes playthroughs a little different every time.  You can also unlock skins.  If you know me, I’m definitely a girl who really likes making her characters look the way she wants them to.  And then there are weapon skins, which I also am a great fan of.

The characters are pretty likable..  The variance in their lines is not as diverse as Left 4 Blood, but they’re still fun to hear.  I admit it took me a little bit to like the characters, but by the end of the Recruit difficulty it was all good.  Oh, that’s right.  Then we worked our way through Veteran difficulty with only two players, because by that time most of the group stopped playing.  And then we tried Nightmare and we got slaughtered.  The most recent update made it a little easier, but we still get slaughtered and I am just not going to play with randos.

Alright, let’s get to Tunnels of Terror.

Is it worth it?  Kinda?  Let’s talk about the different things and then you can determine for yourself, because we likely have different interests.

Tunnels/Hives:

So you can go into Ridden Hives that randomly spawn in the levels.  And these hives are actual entire levels you get to play in.  The way they’re attached to the main campaign instead of their own levels reminds me a lot of Path of Exile’s content additions.  And I love that.  I love it in Path of Exile because they keep adding more stuff and that means more chaos and unexpected occurrences.  I love that kind of chaos.  But that also means you will not be choosing hives as levels to play through.  Even when you’re playing through the campaign, they’re not guaranteed to spawn.  …at least from what I’ve seen.

The hives themselves are really fun to play.  Even though their designs are mostly just slimy tunnels, there’s something about venturing through them that makes the gameplay of them really fun, if not better than most of the levels in the campaign.  Sometimes they’re fairly straight forward, and other times they feel like mazes.  In both senses they have been really fun for me and my ally to play in.  We love them.  While in these hives you can open warped chests which drop a bunch of good loot at the expense of some negative effect like everyone in the team taking trauma damage after opening it.  Which leads me to…

Legendary Weapons:

You can find these in warped chests.  I love the legendary weapons.  They are exactly what I want from such things: unique look, flavor text, and some fancy effect.  These are unmoddable weapons that do special effects like adding burning damage to an AA-12 while giving the wielder immunity to fire damage.  I like to open warped chests just to try and find these weapons, because they’re so fun to use.  They’re a very refreshing effect to the usual guns we wield.  You can also find unique, named mods that have crazy effects like 100% recoil reduction, but lose a ton of movement speed while shooting.  Those are also really fun and great.  Also in the hives we can find…

Skull Totems/Skins:

To be clear, skull totems are not skins, but they’re related to them.  In hives you can find up to three skull totems.  They’re a melee weapon that you have to actively hold.  Switching to any other item will make you drop the totem.  Each totem can be combined with the next to make it stronger (and slower in attack speed).  This allows for convenient travel with multiple totems, uh, in one totem!  That way only one person needs to carry it if need be.  If you’re using a melee build, these skull totems are great!  If you’re not, they’re not great!  It’s annoying to have to drop it just to switch to a ranged weapon if there are sleepers on the walls, and then pick them back up again.  But if you manage to escape the hive with the skull totems, you can spend them at the convoy to get other unlockables.  Like skins!

The new outfits are great, but there are not that many new skins.  I honestly expected a little more out of something they deemed an “expansion”.  The character skins are fun, but it’s the weapon skins that I’m kind of disappointed in.  Most of them are the same style on every gun.  A new biohazard skin?  A ton of them have that same yellow-black styling.  A new hot rod skin?  It’s on a lot of them as well.  None of the skins are unique to any type of gun, and I don’t really like that.  I like it when the skins are unique to the guns.  I don’t mind if there are a few repeats, like in Counter-Strike: Global Offensive, but when it’s always repeated, it doesn’t feel great.  It’s just a mixed bag for me on this one. 

Some of the new talents and cards and stuff are really great though.  I’ve yet to be disappointed in the cards.  Some can seem kind of plain, but are still important for creating variety in decks, and I’m very okay with that.

Characters:

I’m glad there is another Asian.  I’m super biased about that, but I’m glad.  Heng is a new cleaner who has more utility in accessory items.  There usually isn’t a huge feeling of difference between characters in Back 4 Blood.  Even with other characters abilities and damage buffs, to be honest they tend to feel mostly the same.  I’m honestly okay with that, but so far Heng is just another cleaner to play as.  If you like to combo accessory effects though, he’s definitely someone to try out.  I like trying to make items be reusable or drop/spawn as frequently as possible and he’s just the person for that.

However, Sharice makes the game feel very different.  Sharice makes it so armor plates can be found in the maps.  Armor plates will take a heavy hit for you, and you can equip multiple.  Shooting off armor from enemies will also have a chance of dropping armor plates.  These things can make a huge difference.  Just imagine having any of the accessory items not spawn because one of the team members isn’t using a character.  I mean, that’s how big of a deal she is.  Well, quite literally, that’s the difference.  She also gives increased max temp health for the team, which is also really nice if you like gulping down meds or are using cards to get temp health.

Mutations and Monsters:

The new variations of ridden are really fun to play with.  The tallboy variant Ripper can slam the ground and send spikes through the ground as it does so, making it a ranged tank.  The reeker variant is the Shredder, which pulls people towards it.  Instead of bursting in gross goo, the Shredder’s head just pops and just kinda spews it out in a small area of effect near it.  The stinger variant is the Urchin, which shoots spiky mines.  

Parting Words:

As a last note, only one player needs Tunnels of Terror for everyone to experience hives.  Skull totems and their associated skins can be earned even if you don’t have the expansion.  Characters can be unlocked in PvP by playing PvP, but to use them in PvE you need to have the expansion.  The expansion by itself is $14.99 right now.  If it’s just the hive content you’re wanting to play, it’s not a bad price for the content for a party.  I’m still pretty mixed about how I feel about the package as a whole, but I will not deny that I enjoy my time with Back 4 Blood and the new content is a welcome experience. 

With most co-op games, how fun it is really depends on who you’re playing with, and even though there is only one other person in my party left, we have a really good time with the game.  I hope there can be more improvements at the next expansion.  

I don’t really give number ratings for games, but that was my experience.  Some people express their concern that I am fairly positive about everything in games, but this does not make this thought process for naught.  I’m sure there are things about the game that I said that you might think, “Oh, I don’t really like that,” or maybe, “I don’t think this is enough content for me.”  And if any of my words help clarify any of those thoughts, then I believe myself to have succeeded.  I just want you all to be able to find the fun in games wherever you can, and if you can’t find it here in the Tunnels of Terror expansion, that’s okay!

Thanks for reading, I’ll see you next time~

Elise

The Big DLC

The Great Paywall

Sometimes I think about gaming and how expensive it is.  Although it’s not necessarily required to get a gaming computer because there are plenty of good low-end PC games that are super fun, usually gamers will get a gaming device.  That could be a used 3DS for like $200 or less.  Or it could be something more expensive like a Playstation 5 for like, $500 (or more unfortunately).  Or it is a gaming computer for $900+.  And then you gotta buy the games.  And deal with the pains of learning accessories and whatnot.

And it can get expensive…most of the time.  There are so many good, free to play, major games like Path of Exile, Guild Wars 2, Starcraft II, Warframe, all of the free battle royales, and many more.  And then there are giveaways all the dang time.  Epic Store has been giving away major games every week for the past like, I don’t even remember anymore.  Two years?  So maybe getting the games part isn’t expensive.  There is, however, the major and valid hurdle of what kind of games you like.  So I’ll have to leave that up to you and the availability of games that you like.

So what is this big DLC I’m talking about then?  I’m talking about life.

Life has the most DLC out of any game.  You think about other hobbies that involve standard real life applications, and you are going to be spending cash on every single little thing.  Need a small part for your car you’re working on?  DLC.  Need to get some more paint to replenish your “mana”, by which I mean your oil paints for your canvas?  Pay to win.  Want to travel?  Dang, you’re gonna be paying hundreds of dollars, and you don’t even get the DLC permanently, because you’ll be back home.  I hate to say it, but games have very little DLC compared to standard hobbies.

The difference is that most of the time you can apply those other hobbies to being “productive”.  Everything is seen as more productive than playing video games.  Let’s be honest, the stereotype that gamers are trolls in the basement is still a thing.  Unless you’re rich, attractive, or famous.  Apparently they get a pass.

Maybe it’s about getting our money’s worth?  Learning how to cook a new recipe always costs a lot, but it always comes with the bonuses of eating good food, sharing with family and friends, and upping your cooking skill.  I’m not hating on games or anything.  Come on, this is Game Praisers.  But the weird thing is that game DLC is both really great and not great at the same time.  My new adventures in the snow for Monster Hunter don’t teach me anything about survival in the snow, but I get to go to lands I never would see in real life.

I guess what I’m trying to say is, I am so grateful for media.  I am grateful for content.  Because this huge world that pummels us with unwarranted updates like Covid and hate is also the same one that demands us pay for DLC whether we want it or not.  Let’s be real, that’s a low standard to be pitting video games against.  That’s even lower than comparing gaming to other hobbies and their expenses and rewards.  But… I’m at least grateful for it.  

Rarely would I get free food just because, like I can do on Epic Games.  Never could I travel so easily to foreign lands and learn cool lore.  Never could I have met friends as a cool engineer character I’m totally not like in real life other than personality.  And also, rarely could I do the same in reverse.  I’m so glad I bought those ingredients to make a cool recipe in real life to make for my family.  I’m so grateful that the darn cleaning product worked in the bathroom when I cleaned it again.  

I’m so grateful for content in both worlds.  

…but sometimes it still gets so darn expensive.

Thanks for reading.  I’ll see you again soon.

Elise