Why I Love: Warcraft II: Tides of Darkness

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Warcraft II: Tides of Darkness is where Blizzard Entertainment really started to shine.  They began to show the strong character of the studio.  Every song, animation, and voice line has so much personality.  You were fully prepared to delve into the world.

Blizzard has made games with quite a bit of personality like Blackthorne and more so with The Lost Vikings, but Warcraft II just exploded.  Real-time strategy games were on the rise and Blizzard Entertainment was leading the charge.  The flow would be helped with games like Command & Conquer and Age of Empires, but both of those games settled on a grittier, hard world.  Blizzard leaves enough soft world building to give a sense of wonder.

I think one of the things that really attracted me to Warcraft was how fast the battles took place:  the flying of arrows and axes, the galloping of knights, and cannonballs being fired from ships.  It was all so intense.  I think it may be annoying to some, but the constant clanging of swords when the units are fighting each other is super pleasing to me.  I just imagine them smacking each other with all their might.  It reminds me of playing with toys and making them go to war with each other.  Some toys had special abilities. Some toys were tanks that would just break through the lines.  I guess Warcraft was kind of what I imagined all that to be.

I messed around with the level editor and made some pretty crude levels.  I was pretty young so it’s not like I was making anything fancy, but again, it was one of those situations where I could set up certain situations and have them go at each other.  It was a dream come true.  

Most of the units in either faction were pretty similar which likely helped with balancing issues, but I loved how into the fantasy setting the voice-overs were.  They really felt like two different factions, when stat-wise they were mostly the same.  I think what I love most about Warcraft II is the fact that they fully committed to this fantasy war game.  

With most RTS games game theory is a thing so this is not specific to Warcraft, but I want to point out that this is where that really started building in my mind.  The idea that there are so many different variables and situations that makes each battle feel unique and fought for are what really make RTS games something I love.  I think the esports scene for RTS games are the most interesting because of how mentally intense it is with commanding an army and determining strategies mid-battle, especially in something as fast paced as Warcraft or Starcraft.

Maybe I’m just super biased.  Haha!  But these are the things that makes Warcraft appealing to me.  Warcraft II: Tides of Darkness sits at number 130 as of writing this.  I need to write more frequently or else I’m going to keep getting pushed down this list.  I’ll see you next time on the ULTRA!

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