Initial Thoughts: Genshin Impact

Any Impact?

Genshin Impact is an action RPG featuring anime characters.  The graphical style is like Breath of the Wild, because it’s kind of…from Breath of the Wild.  Luckily, it seems they’ve veered off into less Breath of the Wild-ish stuff for most of the other things like story.  I hate plagiarism.  So, we’re going to state what IS like Breath of the Wild first.

The graphics could be said to be inspired by Breath of the Wild, but some effects almost look pulled from it, the grass and fire combo especially.  The layout of enemy encampments and the first small enemies in those encampments.  The music in the shrines.  The death animation for animals dying and turning into meat.  I’m not going to say cooking because cooking has been implemented as a normal thing in RPGs for a while now.  The climbing and gliding system.

So, that’s quite a lot for the short few hours I’ve played so far.  After that, it splits off into its own thing.  Obviously the anime character’s style is pretty different from Breath of the Wild, and the story and gameplay elements are pretty different.  It is fun to play, and the ability to switch between characters in your party makes the fighting more energetic and intense.  Every character feels at least a little different so it’s nice to collect them and level them up.  I noticed that they seem to have their own story arcs you can play as well, which would be very nice if they developed that well.

The music is quite obviously inspired by Breath of the Wild with some of the music sounding like it was inspired, and some of it sounding…a little too familiar.  Overall though, I think it could possibly be good enough on its own.  The sound effects of the different characters swooshing and slicing are fun and satisfying to produce.  The menu sounds are nice as well.  

Oh, that’s something that I’m quite pleased with.  The UI and menu are pretty well done.  There’s a lot of stuff to cover, as it is a mobile-style game, but they actually present it all very clearly and I think it’s pretty concise for all the stuff it has to cover.  

So, of course we have to bring up the last two things that make any gamer worried.  The gacha system, and the energy/real life money system.  If the gacha ends up being something where cheap, powerful copies of the normal characters are a thing and only available for like, two months, that is something I am not going to be happy with.  I am pretty sure this will happen for real life events, similar to how Fire Emblem: Heroes does this.  This “you must grind or feel left out” system sucks.  It’s a little different if you are not set to have to grind within a short period of time, like just added content.  Of course, the company wants to make you play their game more, but it’s in a seriously bad way.  We’ll have to see how they handle that.

And then the energy system.  A lot of mobile games have this thing where after you use up all your energy you are either highly restricted in what you can do (efficiently) or you can’t do anything at all.  And most of the time the energy returns slowly enough that you are brought to the idea of spending money just to get your energy back.  These are both systems that are in typical mobile games, and I frown upon both.  Again, how they handle it will depend on how things go from here on out.  If it turns out to be a cash-time eating monster, then I will probably just finish the main story and then go, because otherwise I don’t think it’s worth my time.  

If it ends up being a pretty easy-going game concerning this stuff, then I will keep playing it.

Thanks for reading my thoughts on Genshin Impact.

The graphics could be said to be inspired by Breath of the Wild, but some effects almost look pulled from it, the grass and fire combo especially.  The layout of enemy encampments and the first small enemies in those encampments.  The music in the shrines.  The death animation for animals dying and turning into meat.  I’m not going to say cooking because cooking has been implemented as a normal thing in RPGs for a while now.  The climbing and gliding system.

So, that’s quite a lot for the short few hours I’ve played so far.  After that, it splits off into its own thing.  Obviously the anime character’s style is pretty different from Breath of the Wild, and the story and gameplay elements are pretty different.  It is fun to play, and the ability to switch between characters in your party makes the fighting more energetic and intense.  Every character feels at least a little different so it’s nice to collect them and level them up.  I noticed that they seem to have their own story arcs you can play as well, which would be very nice if they developed that well.

The music is quite obviously inspired by Breath of the Wild with some of the music sounding like it was inspired, and some of it sounding…a little too familiar.  Overall though, I think it could possibly be good enough on its own.  The sound effects of the different characters swooshing and slicing are fun and satisfying to produce.  The menu sounds are nice as well.  

Oh, that’s something that I’m quite pleased with.  The UI and menu are pretty well done.  There’s a lot of stuff to cover, as it is a mobile-style game, but they actually present it all very clearly and I think it’s pretty concise for all the stuff it has to cover.  

So, of course we have to bring up the last two things that make any gamer worried.  The gacha system, and the energy/real life money system.  If the gacha ends up being something where cheap, powerful copies of the normal characters are a thing and only available for like, two months, that is something I am not going to be happy with.  I am pretty sure this will happen for real life events, similar to how Fire Emblem: Heroes does this.  This “you must grind or feel left out” system sucks.  It’s a little different if you are not set to have to grind within a short period of time, like just added content.  Of course, the company wants to make you play their game more, but it’s in a seriously bad way.  We’ll have to see how they handle that.

And then the energy system.  A lot of mobile games have this thing where after you use up all your energy you are either highly restricted in what you can do (efficiently) or you can’t do anything at all.  And most of the time the energy returns slowly enough that you are brought to the idea of spending money just to get your energy back.  These are both systems that are in typical mobile games, and I frown upon both.  Again, how they handle it will depend on how things go from here on out.  If it turns out to be a cash-time eating monster, then I will probably just finish the main story and then go, because otherwise I don’t think it’s worth my time.  

If it ends up being a pretty easy-going game concerning this stuff, then I will keep playing it.

Thanks for reading my thoughts on Genshin Impact.

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